{"id":92042,"date":"2025-03-12T01:28:04","date_gmt":"2025-03-12T01:28:04","guid":{"rendered":"https:\/\/neclink.com\/index.php\/2025\/03\/12\/theres-still-never-been-another-game-like-chrono-trigger\/"},"modified":"2025-03-12T01:28:04","modified_gmt":"2025-03-12T01:28:04","slug":"theres-still-never-been-another-game-like-chrono-trigger","status":"publish","type":"post","link":"https:\/\/neclink.com\/index.php\/2025\/03\/12\/theres-still-never-been-another-game-like-chrono-trigger\/","title":{"rendered":"There&#8217;s Still Never Been Another Game Like Chrono Trigger"},"content":{"rendered":"<p> <br \/>\n<\/p>\n<div>\n<p class=\"sc-77igqf-0 fnnahv\">Occasionally the stars align and a once-in-a-generation group of creatives come together to make something spectacular and ahead of its time. That\u2019s how <em>Chrono Trigger <\/em>was made, an RPG for the SNES that came out 30 years ago this week and still blows me away. Playing it was a formative gaming moment for me and one I\u2019m grateful to have experienced firsthand.\u00a0<\/p>\n<div class=\"sc-1needdh-1 gRtQsx\">\n<div class=\"sc-1needdh-0 dccRTD instream-native-video instream-permalink instream-native-video--mobile\">\n<div class=\"sc-1h0epat-0 crfeiW\">\n<div class=\"sc-1wkneyl-4 kDKXjm video-html5-playlist\" data-playlist=\"196394,196599,196790\" data-current=\"196394\">\n<div class=\"sc-1wkneyl-0 hAZDOz video-html5-loaded\">\n<div class=\"sc-1wkneyl-1 jShsAa video-html5-player\">\n<div class=\"sc-lhhce6-0 ldLvgq video-html5 autoplay muted mobile\" data-video-id=\"196394\" data-monetizable=\"true\" data-position=\"sidebar\" data-video-title=\"The Week In Games: Killing Your Heroes, And More New Releases\" data-video-blog-id=\"9\" data-video-network=\"kotaku\" data-video-duration=\"97\">\n<div class=\"sc-lhhce6-2 emBeiF video-top-bar\">\n<p>The Week In Games: Killing Your Heroes, And More New Releases<\/p>\n<\/div>\n<p><video disablepictureinpicture=\"\" muted=\"\" playsinline=\"\" width=\"100%\" height=\"100%\" crossorigin=\"anonymous\" preload=\"none\" style=\"max-height:none\"><source data-src=\"https:\/\/vid.kinja.com\/prod\/196394\/196394_240p.mp4\" label=\"240p\" type=\"video\/mp4\"\/><source data-src=\"https:\/\/vid.kinja.com\/prod\/196394\/196394_480p.mp4\" label=\"480p\" type=\"video\/mp4\"\/><source data-src=\"https:\/\/vid.kinja.com\/prod\/196394\/196394_720p.mp4\" label=\"720p\" type=\"video\/mp4\"\/><source data-src=\"https:\/\/vid.kinja.com\/prod\/196394\/196394_1080p.mp4\" label=\"1080p\" type=\"video\/mp4\"\/><track kind=\"captions\" label=\"English\" src=\"https:\/\/kinja.com\/api\/videoupload\/caption\/21942.vtt\" srclang=\"en\"\/><\/video><\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<p class=\"sc-77igqf-0 fnnahv\">Classics, by definition, stand the test of the time, but that doesn\u2019t mean they\u2019ll always hit the same way twice. Especially in gaming where technological progress and innovation moves at breakneck speed relative to other mediums, playing something even just five or 10 years after it released can dramatically alter its impact. But I didn\u2019t have to struggle to unearth <span><a class=\"sc-1out364-0 dPMosf sc-145m8ut-0 erKGZM js_link\" data-ga=\"[[&quot;Embedded Url&quot;,&quot;Internal link&quot;,&quot;https:\/\/kotaku.com\/chrono-trigger-the-kotaku-review-1826393914&quot;,{&quot;metric25&quot;:1}]]\" href=\"https:\/\/kotaku.com\/chrono-trigger-the-kotaku-review-1826393914\">the virtues, charms, and joy of <em>Chrono Trigger<\/em><\/a><\/span>\u2019s turn-based combat, pixel art sprites, and 16-bit music decades after they became relics of the past. I was there before they became buried beneath massive open worlds, 4K textures, and cinematic storytelling. It is both my <em>Citizen Kane<\/em> and my Rosebud. <\/p>\n<p class=\"sc-77igqf-0 fnnahv\">The shortest version of the tale <span><a class=\"sc-1out364-0 dPMosf sc-145m8ut-0 erKGZM js_link\" data-ga=\"[[&quot;Embedded Url&quot;,&quot;External link&quot;,&quot;https:\/\/medium.com\/insert-cartridge\/timeless-the-history-of-chrono-trigger-375ce25b481e&quot;,{&quot;metric25&quot;:1}]]\" href=\"https:\/\/medium.com\/insert-cartridge\/timeless-the-history-of-chrono-trigger-375ce25b481e\" target=\"_blank\" rel=\"noopener noreferrer\">of the game\u2019s legendary development<\/a><\/span> is this. Talent from the two biggest Japanese RPG franchises in the 90s\u2014<em>Final Fantasy<\/em> and <em>Dragon Quest<\/em>\u2014got together to make a cutting-edge mashup for the SNES that would break new ground on multiple fronts. <em>Dragon Ball <\/em>creator Akira Toriyama made the art and Yuji Horii contributed to the writing while star developers from Square like Takashi Tokita, Yoshinori Kitase, and Kazuhiko Aoki directed and produced. <em>Final Fantasy <\/em>creator Hironobu Sakaguchi oversaw the project, while Yasunori Mitsuda composed the game\u2019s unforgettable soundtrack.<\/p>\n<figure class=\"sc-1eow4w5-1 fuSEnv align--bleed js_lazy-image js_marquee-assetfigure\" id=\"\" data-id=\"e243a3b0e631c8bcb1c1ed3ffb09eb5b\" data-recommend-id=\"image:\/\/e243a3b0e631c8bcb1c1ed3ffb09eb5b\" data-format=\"png\" data-width=\"817\" data-height=\"460\" data-lightbox=\"true\" data-alt=\"Crono fights a robot dragon. \" data-recommended=\"false\" data-hide=\"false\" contenteditable=\"false\" draggable=\"false\">\n<div class=\"sc-1eow4w5-2 fDJNBs has-data img-wrapper\" contenteditable=\"false\" style=\"max-width:817px\" data-alt=\"Crono fights a robot dragon. \" data-link-reference=\"\" data-link-target=\"\" data-syndicationrights=\"true\" data-imagerights=\"fair-use\" data-hide=\"false\" data-hidecredit=\"false\"><span class=\"sc-1eow4w5-0 knmQPh js_lightbox-wrapper\"><\/p>\n<div style=\"padding-bottom:56.3%\" class=\"sc-1eow4w5-3 hGpdBg\"><picture class=\"sc-epkw7d-0 diKDHf lazy-picture\"><source media=\"(max-width: 37.31em)\" type=\"image\/jpeg\" srcset=\"data:image\/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==\" data-srcset=\"https:\/\/i.kinja-img.com\/image\/upload\/c_fit,q_60,w_645\/e243a3b0e631c8bcb1c1ed3ffb09eb5b.jpg\"\/><source media=\"(min-width: 37.37em)\" type=\"image\/jpeg\" srcset=\"data:image\/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==\" data-srcset=\"https:\/\/i.kinja-img.com\/image\/upload\/c_fit,q_60,w_1315\/e243a3b0e631c8bcb1c1ed3ffb09eb5b.jpg\"\/><img decoding=\"async\" alt=\"Crono fights a robot dragon. \" data-chomp-id=\"e243a3b0e631c8bcb1c1ed3ffb09eb5b\" data-format=\"png\" data-height=\"460\" data-alt=\"Crono fights a robot dragon. \" data-anim-src=\"\" src=\"https:\/\/i.kinja-img.com\/image\/upload\/c_fit,q_60,w_645\/e243a3b0e631c8bcb1c1ed3ffb09eb5b.jpg\"\/><\/picture><\/div>\n<p><\/span><\/p>\n<p><figcaption class=\"sc-7s1ndr-0 fPOdhF no-caption\">Screenshot<!-- -->: <!-- -->Square Enix \/ Kotaku<\/figcaption><\/p>\n<\/div>\n<p><span data-id=\"e243a3b0e631c8bcb1c1ed3ffb09eb5b\" data-recommend-id=\"image:\/\/e243a3b0e631c8bcb1c1ed3ffb09eb5b\" data-format=\"png\" data-width=\"817\" data-height=\"460\" data-lightbox=\"true\" data-alt=\"Crono fights a robot dragon. \" data-recommended=\"false\" data-hide=\"false\" class=\"js_recommend\"\/><\/figure>\n<p class=\"sc-77igqf-0 fnnahv\">For those who have never played <em>Chrono Trigger<\/em> before<em>,<\/em> its an epic, time-hopping adventure that weaves in and out of medieval fantasy and futuristic sci-fi as its characters fight to save the world from an extraterrestrial evil. In addition to time travel, there\u2019s plenty of magic, and an emphasis on the ineffable will to persist that can only be derived from deep bonds of love and friendship. Events begin at the Millennial Fair, an event celebrating the 1000th anniversary of the founding of a kingdom called Guardia. It\u2019s here that a science experiment gone awry opens up a portal to the past, sending the titular Chrono on a collision course with the apocalypse and beginning a quest whose twists and turns deftly dodge clich\u00e9 and defy expectation. One minute you\u2019re fighting a giant dinosaur dog, the next you\u2019re in a floating kingdom in the sky. And at the end of it all is showdown with the alien Lavos in one of the most epic turn-based, multi-phase boss fights in the genre\u2019s history.<\/p>\n<p class=\"sc-77igqf-0 fnnahv\">The moments that resonated most with me when I was younger were the dramatic story beats and climactic battles. Very early on you save a princess, only to end up on trial for your deeds. The famous court scene spares no expense. An ominously front-lit judge oversees the proceedings with a massive stained glass sculpture behind him. Fellow citizens in the wings howl and grumble at each new accusation. But most ingeniously, the verdict ultimately hinges on random, innocent actions at the beginning of the game like whether you accidentally stole someone\u2019s lunch or helped rescue a kitten. That you still inevitably go to jail whether  proclaimed guilty or not only serves to underline the injustice of the whole thing. It\u2019s still a <span><a class=\"sc-1out364-0 dPMosf sc-145m8ut-0 erKGZM js_link\" data-ga=\"[[&quot;Embedded Url&quot;,&quot;External link&quot;,&quot;https:\/\/www.destructoid.com\/chrono-triggers-trial-is-still-absolutely-brilliant\/&quot;,{&quot;metric25&quot;:1}]]\" href=\"https:\/\/www.destructoid.com\/chrono-triggers-trial-is-still-absolutely-brilliant\/\" target=\"_blank\" rel=\"noopener noreferrer\">master class in video game storytelling<\/a><\/span>. <\/p>\n<figure class=\"sc-1eow4w5-1 fuSEnv align--bleed js_lazy-image js_marquee-assetfigure\" id=\"\" data-id=\"6953e7b2dedba78b0f783830294d1d1f\" data-recommend-id=\"image:\/\/6953e7b2dedba78b0f783830294d1d1f\" data-format=\"png\" data-width=\"817\" data-height=\"499\" data-lightbox=\"true\" data-alt=\"Chrono fights a big dinosaur. \" data-recommended=\"false\" data-hide=\"false\" contenteditable=\"false\" draggable=\"false\">\n<div class=\"sc-1eow4w5-2 fDJNBs has-data img-wrapper\" contenteditable=\"false\" style=\"max-width:817px\" data-alt=\"Chrono fights a big dinosaur. \" data-link-reference=\"\" data-link-target=\"\" data-syndicationrights=\"true\" data-imagerights=\"fair-use\" data-hide=\"false\" data-hidecredit=\"false\"><span class=\"sc-1eow4w5-0 knmQPh js_lightbox-wrapper\"><\/p>\n<div style=\"padding-bottom:61.1%\" class=\"sc-1eow4w5-3 hGpdBg\"><picture class=\"sc-epkw7d-0 diKDHf lazy-picture\"><source media=\"(max-width: 37.31em)\" type=\"image\/jpeg\" srcset=\"data:image\/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==\" data-srcset=\"https:\/\/i.kinja-img.com\/image\/upload\/c_fit,q_60,w_645\/6953e7b2dedba78b0f783830294d1d1f.jpg\"\/><source media=\"(min-width: 37.37em)\" type=\"image\/jpeg\" srcset=\"data:image\/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==\" data-srcset=\"https:\/\/i.kinja-img.com\/image\/upload\/c_fit,q_60,w_1315\/6953e7b2dedba78b0f783830294d1d1f.jpg\"\/><img decoding=\"async\" alt=\"Chrono fights a big dinosaur. \" data-chomp-id=\"6953e7b2dedba78b0f783830294d1d1f\" data-format=\"png\" data-height=\"499\" data-alt=\"Chrono fights a big dinosaur. \" data-anim-src=\"\" src=\"https:\/\/i.kinja-img.com\/image\/upload\/c_fit,q_60,w_645\/6953e7b2dedba78b0f783830294d1d1f.jpg\"\/><\/picture><\/div>\n<p><\/span><\/p>\n<p><figcaption class=\"sc-7s1ndr-0 fPOdhF no-caption\">Screenshot<!-- -->: <!-- -->Square Enix \/ Kotaku<\/figcaption><\/p>\n<\/div>\n<p><span data-id=\"6953e7b2dedba78b0f783830294d1d1f\" data-recommend-id=\"image:\/\/6953e7b2dedba78b0f783830294d1d1f\" data-format=\"png\" data-width=\"817\" data-height=\"499\" data-lightbox=\"true\" data-alt=\"Chrono fights a big dinosaur. \" data-recommended=\"false\" data-hide=\"false\" class=\"js_recommend\"\/><\/figure>\n<p class=\"sc-77igqf-0 fnnahv\">Part of <em>Chrono Trigger<\/em>\u2019s enduring legacy is that it\u2019s full of moments like this. Your party becomes much more powerful after it learns to use elemental magic attacks that open up new multi-character combos. Those exact same attacks then get wielded against you in a fight against the evil wizard Magus, who\u2019s been leading monsters in their war against humans. He has his own special boss music that includes the 16-bit version of someone laughing\/wailing in the background. Only later do you learn that Magus is a temporal interloper from hundreds of years ago that accidentally got thrown through a time portal as a child because his mom became obsessed with harvesting magic from Lavos. He\u2019s an asshole but you feel bad for him. He can even join your party later if you beat him in a one-on-one duel. This happens after Chrono dies and before you bring him back to life, unless you choose not to and beat the game without him, unlocking one of <em>Chrono Trigger<\/em>\u2019s many hidden endings.<\/p>\n<p class=\"sc-77igqf-0 fnnahv\">The lesson here is that things go off the rails very quickly in this game, and then they keep going farther and farther into unexpected, uncharted territory, but without ever crashing. <em>Chrono Trigger<\/em> never feels like a series of fetch quests or to-do lists stitched together while your real objective keeps taunting you from just over the horizon. Each time it pulls some wild shit that makes you think you know where things are going, it then pulls some more wild shit that points you in a completely different but equally evocative and compelling direction, and each time it\u2019s totally earned and makes complete sense. All of it is conveyed with beautiful art, razor-sharp writing, and an immaculate score. <\/p>\n<figure class=\"sc-1eow4w5-1 fuSEnv align--bleed js_lazy-image js_marquee-assetfigure\" id=\"\" data-id=\"60ce34b9be21410ef5996fcac286753b\" data-recommend-id=\"image:\/\/60ce34b9be21410ef5996fcac286753b\" data-format=\"gif\" data-width=\"800\" data-height=\"450\" data-lightbox=\"true\" data-alt=\"Chrono fights Magus. \" data-recommended=\"false\" data-hide=\"false\" contenteditable=\"false\" draggable=\"false\">\n<div class=\"sc-1eow4w5-2 eGPnVG has-data img-wrapper\" contenteditable=\"false\" style=\"max-width:800px\" data-alt=\"Chrono fights Magus. \" data-link-reference=\"\" data-link-target=\"\" data-syndicationrights=\"true\" data-imagerights=\"fair-use\" data-hide=\"false\" data-hidecredit=\"false\"><span class=\"sc-1eow4w5-0 knmQPh js_lightbox-wrapper\"\/><\/p>\n<p><figcaption class=\"sc-7s1ndr-0 fPOdhF no-caption\">Screenshot<!-- -->: <!-- -->Square Enix \/ Kotaku<\/figcaption><\/p>\n<\/div>\n<p><span data-id=\"60ce34b9be21410ef5996fcac286753b\" data-recommend-id=\"image:\/\/60ce34b9be21410ef5996fcac286753b\" data-format=\"gif\" data-width=\"800\" data-height=\"450\" data-lightbox=\"true\" data-alt=\"Chrono fights Magus. \" data-recommended=\"false\" data-hide=\"false\" class=\"js_recommend\"\/><\/figure>\n<p class=\"sc-77igqf-0 fnnahv\">As I get older, though, I find myself appreciating other aspects of <em>Chrono Trigger <\/em>even more: all of its little nuances, innovations, and details that make it still feel nimble, fresh, and unique even five console generations later. For instance, combat is turn-based but there are no random encounters. Everything smoothly transitions in the environment when exploration shifts to fighting, including the enemies who each have animated attacks rather than simply being static sprites. While some scenes are scripted, other dialogue flashes by as you explore, letting you freely move around even as some of the heaviest-hitting lines in the game are delivered.<\/p>\n<p class=\"sc-77igqf-0 fnnahv\">Then there\u2019s the time travel mechanic itself. While the story proceeds linearly until the endgame, the act of shifting eras is full of small nods to the past and future that make <em>Chrono Trigger<\/em> feel like an intricate, living world. That sensibility carries through in details ranging from special treasure chests that only offer the most powerful items when opened up as far in the future as possible to entire side-quests that change the future or reveal the past (I\u2019ve spoiled a lot in this tribute but I\u2019m not going to spoil those). And of course there\u2019s the fact that <em>Chrono Trigger<\/em> was willing to kill its titular hero while also letting players try to beat Lavos less than halfway through the game. It turns out that being unburdened by the traditional hero\u2019s journey feels incredibly liberating, even if you end up following through on it anyway. <\/p>\n<p class=\"sc-77igqf-0 fnnahv\"><em>Chrono Trigger<\/em> is one of those games that has a special magic all its own, one that fans keep waiting for someone else to recreate. Why hasn\u2019t it ever happened? Even games that look the part like <em>Sea of Stars<\/em> are just echoes (<span><a class=\"sc-1out364-0 dPMosf sc-145m8ut-0 erKGZM js_link\" data-ga=\"[[&quot;Embedded Url&quot;,&quot;Internal link&quot;,&quot;https:\/\/kotaku.com\/sea-of-stars-game-impressions-review-switch-jrpg-indie-1850854165?_gl=1*ofqq7j*_ga*MTc0MjY2NTg1OS4xNzQwMzc1OTc4*_ga_V4QNJTT5L0*MTc0MTcyMDU4MS40OC4xLjE3NDE3MjA1OTQuNDcuMC4w&quot;,{&quot;metric25&quot;:1}]]\" href=\"https:\/\/kotaku.com\/sea-of-stars-game-impressions-review-switch-jrpg-indie-1850854165?_gl=1*ofqq7j*_ga*MTc0MjY2NTg1OS4xNzQwMzc1OTc4*_ga_V4QNJTT5L0*MTc0MTcyMDU4MS40OC4xLjE3NDE3MjA1OTQuNDcuMC4w\">albeit great in their own right<\/a><\/span>). There are all sorts of theories one could posit, including the possibility that my rose-tinted Coke bottle glasses are obscuring my vision of the past. But my own guess is that recreating the result of a group of masters collaborating together in a small team and developing for great hardware they were intimately familiar with is next to impossible. You can\u2019t manufacture the past, and while we\u2019ll keep getting plenty of games that are as good as or better than <em>Chrono Trigger<\/em>, we\u2019ll never get its peak fusion of tech, art, and design again. And 30 years later, I still can\u2019t believe how good it is. <\/p>\n<p class=\"sc-77igqf-0 fnnahv\">.<\/p>\n<\/div>\n<p><br \/>\n<br \/><a href=\"https:\/\/kotaku.com\/chrono-trigger-jrpg-snes-30th-anniversary-square-1851769192\">Source link <\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Occasionally the stars align and a once-in-a-generation group of creatives come together to make something spectacular and ahead of its time. That\u2019s how Chrono Trigger<\/p>\n","protected":false},"author":1,"featured_media":92043,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"footnotes":""},"categories":[159],"tags":[],"class_list":["post-92042","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-gaming"],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/neclink.com\/index.php\/wp-json\/wp\/v2\/posts\/92042","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/neclink.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/neclink.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/neclink.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/neclink.com\/index.php\/wp-json\/wp\/v2\/comments?post=92042"}],"version-history":[{"count":0,"href":"https:\/\/neclink.com\/index.php\/wp-json\/wp\/v2\/posts\/92042\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/neclink.com\/index.php\/wp-json\/wp\/v2\/media\/92043"}],"wp:attachment":[{"href":"https:\/\/neclink.com\/index.php\/wp-json\/wp\/v2\/media?parent=92042"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/neclink.com\/index.php\/wp-json\/wp\/v2\/categories?post=92042"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/neclink.com\/index.php\/wp-json\/wp\/v2\/tags?post=92042"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}