{"id":91109,"date":"2025-02-18T00:53:38","date_gmt":"2025-02-18T00:53:38","guid":{"rendered":"https:\/\/neclink.com\/index.php\/2025\/02\/18\/avowed-is-wonderful-but-could-my-companions-please-just-shush\/"},"modified":"2025-02-18T00:53:38","modified_gmt":"2025-02-18T00:53:38","slug":"avowed-is-wonderful-but-could-my-companions-please-just-shush","status":"publish","type":"post","link":"https:\/\/neclink.com\/index.php\/2025\/02\/18\/avowed-is-wonderful-but-could-my-companions-please-just-shush\/","title":{"rendered":"Avowed Is Wonderful, But Could My Companions Please Just Shush?"},"content":{"rendered":"<p> <br \/>\n<\/p>\n<div>\n<p class=\"sc-77igqf-0 fnnahv\">\u201cAnother win, but who\u2019s counting?\u201d It\u2019s the stupidest thing a person could say after a fight. No one. No one was counting. Including you, Kai, unless you think \u201canother\u201d is a numeral. Recognizing a win in no sense implies tallying anything. It doesn\u2019t make sense. Stop saying it, man. Just <em>stop saying it<\/em>. In fact, unless you\u2019ve got something useful to say, maybe don\u2019t say anything at all?<\/p>\n<div class=\"sc-1needdh-1 gRtQsx\">\n<div class=\"sc-1needdh-0 dccRTD instream-native-video instream-permalink instream-native-video--mobile\">\n<div class=\"sc-1h0epat-0 crfeiW\">\n<div class=\"sc-1wkneyl-4 kDKXjm video-html5-playlist\" data-playlist=\"196055,196599,196029\" data-current=\"196055\">\n<div class=\"sc-1wkneyl-0 hAZDOz video-html5-loaded\">\n<div class=\"sc-1wkneyl-1 jShsAa video-html5-player\">\n<div class=\"sc-lhhce6-0 ldLvgq video-html5 autoplay muted mobile\" data-video-id=\"196055\" data-monetizable=\"true\" data-position=\"sidebar\" data-video-title=\"6 Things To Know Before Starting Persona 5 Tactica\" data-video-blog-id=\"9\" data-video-network=\"kotaku\" data-video-duration=\"227\">\n<div class=\"sc-lhhce6-2 emBeiF video-top-bar\">\n<p>6 Things To Know Before Starting Persona 5 Tactica<\/p>\n<\/div>\n<p><video disablepictureinpicture=\"\" muted=\"\" playsinline=\"\" width=\"100%\" height=\"100%\" crossorigin=\"anonymous\" preload=\"none\" style=\"max-height:none\"><source data-src=\"https:\/\/vid.kinja.com\/prod\/196055\/196055_240p.mp4\" label=\"240p\" type=\"video\/mp4\"\/><source data-src=\"https:\/\/vid.kinja.com\/prod\/196055\/196055_480p.mp4\" label=\"480p\" type=\"video\/mp4\"\/><source data-src=\"https:\/\/vid.kinja.com\/prod\/196055\/196055_720p.mp4\" label=\"720p\" type=\"video\/mp4\"\/><source data-src=\"https:\/\/vid.kinja.com\/prod\/196055\/196055_1080p.mp4\" label=\"1080p\" type=\"video\/mp4\"\/><track kind=\"captions\" label=\"English\" src=\"https:\/\/kinja.com\/api\/videoupload\/caption\/21584.vtt\" srclang=\"en\"\/><\/video><\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<p class=\"sc-77igqf-0 fnnahv\">For as long as I\u2019ve played what I think we can sensibly call BioWare-like RPGs, this issue has driven me to distraction. Companion characters who feel the need to comment at the end of every battle, but say nothing of interest or worth, and then say it over and over and <em>over<\/em> again. Maybe it could not be a thing?<\/p>\n<p class=\"sc-77igqf-0 fnnahv\">I <em>love<\/em>\u00a0<em>Avowed<\/em>, I\u2019ve been so fortunate to have had code for a couple of weeks before its release, but no deadline to finish it by\u2014this has allowed me to really sink into it, to explore its sprawling Living Lands at my own pace, never pressured to reach a story beat. I spent the 25 to 30 hours the game is supposed to last reaching just its midpoint, and am still in no hurry. I suppose you could argue that I should be slightly more motivated to speed up given the scale and danger of the Dreamscourge, but I\u2019m not able to live in denial of its spread being entirely beholden to my advancing the plot. The plague can wait, because I just saw what might be a hidden cave entrance and it could end up being a whole other dungeon to explore.<\/p>\n<p class=\"sc-77igqf-0 fnnahv\">The catch is, I\u2019ve survived a <em>lot<\/em> of battles, big and small, primarily skirmishes with Xaurips or spiders who are hanging out in the next valley I\u2019m poking my nose into, defiantly fought entirely with my bow and arrow. And every single time, every single one of them, one of my two companions feels the need to comment on it. But each appears equipped with only two or three different things to say. So dear God, I\u2019ve heard them all so many bloody times.<\/p>\n<p class=\"sc-77igqf-0 fnnahv\">\u201cAnother glorious battle!\u201d bellows Kai, my constant companion (I can no more leave him in camp than I could when he was in his Garrus incarnation in <em>Mass Effect<\/em>), following our killing a bunch of halfwits who couldn\u2019t be talked out of trying to kill us. No, Kai, no it wasn\u2019t. It was ignominious at best, and more realistically, fairly grotesque. His cheering in delight after I\u2019ve been forced to slaughter some dumb-dumbs rebels who wouldn\u2019t listen to calm reason makes me think there\u2019s something really very wrong with him.<\/p>\n<figure class=\"sc-1eow4w5-1 fuSEnv align--bleed js_lazy-image js_marquee-assetfigure\" id=\"\" data-id=\"276e820ccd0e9bcf568831e79f0b56c4\" data-recommend-id=\"image:\/\/276e820ccd0e9bcf568831e79f0b56c4\" data-format=\"jpg\" data-width=\"1920\" data-height=\"1080\" data-lightbox=\"true\" data-alt=\"Some very pretty fireworks during a boos fight.\" data-recommended=\"false\" data-hide=\"false\" contenteditable=\"false\" draggable=\"false\">\n<div class=\"sc-1eow4w5-2 fDJNBs has-data img-wrapper\" contenteditable=\"false\" style=\"max-width:1920px\" data-alt=\"Some very pretty fireworks during a boos fight.\" data-link-reference=\"\" data-link-target=\"\" data-syndicationrights=\"true\" data-imagerights=\"fair-use\" data-hide=\"false\" data-hidecredit=\"false\"><span class=\"sc-1eow4w5-0 knmQPh js_lightbox-wrapper\"><\/p>\n<div style=\"padding-bottom:56.3%\" class=\"sc-1eow4w5-3 hGpdBg\"><picture class=\"sc-epkw7d-0 diKDHf lazy-picture\"><source media=\"(max-width: 37.31em)\" type=\"image\/jpeg\" srcset=\"data:image\/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==\" data-srcset=\"https:\/\/i.kinja-img.com\/image\/upload\/c_fit,q_60,w_645\/276e820ccd0e9bcf568831e79f0b56c4.jpg\"\/><source media=\"(min-width: 37.37em)\" type=\"image\/jpeg\" srcset=\"data:image\/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==\" data-srcset=\"https:\/\/i.kinja-img.com\/image\/upload\/c_fit,q_60,w_1315\/276e820ccd0e9bcf568831e79f0b56c4.jpg\"\/><img decoding=\"async\" alt=\"Some very pretty fireworks during a boos fight.\" data-chomp-id=\"276e820ccd0e9bcf568831e79f0b56c4\" data-format=\"jpg\" data-height=\"1080\" data-alt=\"Some very pretty fireworks during a boos fight.\" data-anim-src=\"\" src=\"https:\/\/i.kinja-img.com\/image\/upload\/c_fit,q_60,w_645\/276e820ccd0e9bcf568831e79f0b56c4.jpg\"\/><\/picture><\/div>\n<p><\/span><\/p>\n<p><figcaption class=\"sc-7s1ndr-0 fPOdhF no-caption\">Screenshot<!-- -->: <!-- -->Obsidian Entertainment \/ Kotaku<\/figcaption><\/p>\n<\/div>\n<p><span data-id=\"276e820ccd0e9bcf568831e79f0b56c4\" data-recommend-id=\"image:\/\/276e820ccd0e9bcf568831e79f0b56c4\" data-format=\"jpg\" data-width=\"1920\" data-height=\"1080\" data-lightbox=\"true\" data-alt=\"Some very pretty fireworks during a boos fight.\" data-recommended=\"false\" data-hide=\"false\" class=\"js_recommend\"\/><\/figure>\n<p class=\"sc-77igqf-0 fnnahv\">Far worse occurred with another companion after a significant story event that I shall not spoil. Let\u2019s put it this way: everything she\u2019s known and loved has just been destroyed, she\u2019s distraught, and seconds later, on stumbling into a group of sentient toadstools or the like, she\u2019s straight back to happily cheering me on and celebrating wins.<\/p>\n<p class=\"sc-77igqf-0 fnnahv\">Or how about one companion discovered later on who, <em>every single time<\/em> she uses her \u201cdispel\u201d ability, says the same two things. \u201cWhat, like it\u2019s hard?\u201d and \u201cChild\u2019s play.\u201d Both things. Every time. And neither of them makes <em>any<\/em> sense in context.<\/p>\n<figure class=\"sc-1eow4w5-1 fuSEnv align--bleed js_lazy-image js_marquee-assetfigure\" id=\"\" data-id=\"531e3d97358421b5f26800921aa10599\" data-recommend-id=\"image:\/\/531e3d97358421b5f26800921aa10599\" data-format=\"jpg\" data-width=\"2560\" data-height=\"1440\" data-lightbox=\"true\" data-alt=\"My character staring down at the rocky wilderness of the Living Lands.\" data-recommended=\"false\" data-hide=\"false\" contenteditable=\"false\" draggable=\"false\">\n<div class=\"sc-1eow4w5-2 fDJNBs has-data img-wrapper\" contenteditable=\"false\" style=\"max-width:2560px\" data-alt=\"My character staring down at the rocky wilderness of the Living Lands.\" data-link-reference=\"\" data-link-target=\"\" data-syndicationrights=\"true\" data-imagerights=\"fair-use\" data-hide=\"false\" data-hidecredit=\"false\"><span class=\"sc-1eow4w5-0 knmQPh js_lightbox-wrapper\"><\/p>\n<div style=\"padding-bottom:56.3%\" class=\"sc-1eow4w5-3 hGpdBg\"><picture class=\"sc-epkw7d-0 diKDHf lazy-picture\"><source media=\"(max-width: 37.31em)\" type=\"image\/jpeg\" srcset=\"data:image\/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==\" data-srcset=\"https:\/\/i.kinja-img.com\/image\/upload\/c_fit,q_60,w_645\/531e3d97358421b5f26800921aa10599.jpg\"\/><source media=\"(min-width: 37.37em)\" type=\"image\/jpeg\" srcset=\"data:image\/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==\" data-srcset=\"https:\/\/i.kinja-img.com\/image\/upload\/c_fit,q_60,w_1315\/531e3d97358421b5f26800921aa10599.jpg\"\/><img decoding=\"async\" alt=\"My character staring down at the rocky wilderness of the Living Lands.\" data-chomp-id=\"531e3d97358421b5f26800921aa10599\" data-format=\"jpg\" data-height=\"1440\" data-alt=\"My character staring down at the rocky wilderness of the Living Lands.\" data-anim-src=\"\" src=\"https:\/\/i.kinja-img.com\/image\/upload\/c_fit,q_60,w_645\/531e3d97358421b5f26800921aa10599.jpg\"\/><\/picture><\/div>\n<p><\/span><\/p>\n<p><figcaption class=\"sc-7s1ndr-0 fPOdhF no-caption\">Screenshot<!-- -->: <!-- -->Obsidian Entertainment \/ Kotaku<\/figcaption><\/p>\n<\/div>\n<p><span data-id=\"531e3d97358421b5f26800921aa10599\" data-recommend-id=\"image:\/\/531e3d97358421b5f26800921aa10599\" data-format=\"jpg\" data-width=\"2560\" data-height=\"1440\" data-lightbox=\"true\" data-alt=\"My character staring down at the rocky wilderness of the Living Lands.\" data-recommended=\"false\" data-hide=\"false\" class=\"js_recommend\"\/><\/figure>\n<p class=\"sc-77igqf-0 fnnahv\"><em>Avowed<\/em> deserves so much better than this! The game has fantastic writing throughout, with a really lovely group of chums to chat to, and banter between them all in camp is a real treat to stand still and listen to. So why, for the love of all things <em>why<\/em>, does each only have three things they say at the end of every fight?!<\/p>\n<p class=\"sc-77igqf-0 fnnahv\">Given the verbose nature of Obsidian and BioWare\u2019s RPGs, and how the voice actors must be spending days and days in the recording studio performing their billions of lines, why can\u2019t they each just have a couple of dozen different post-fight lines to drop? It\u2019d add, what, ten minutes to the recording time? And it\u2019s not exactly a Herculean writing task. Watch, I\u2019ll do some now:<\/p>\n<ul data-type=\"List\" data-style=\"Bullet\" class=\"sc-1lmbno3-0 iPScqk\">\n<li>\u201cPhew, glad we were able to put that lot down so quickly.\u201d<\/li>\n<li>\u201cHey, I think you clipped my ear with one of your shots that time!\u201d<\/li>\n<li>\u201cHa! They really thought they could beat us, didn\u2019t they?\u201d<\/li>\n<li>\u201cI told my parents it was worth spending so much time practicing with this bow.\u201d<\/li>\n<li>\u201cWell, if they weren\u2019t all dead, I think they\u2019d have to admit they were impressed.\u201d<\/li>\n<\/ul>\n<p class=\"sc-77igqf-0 fnnahv\">That was a minute\u2019s work, and no, none of them is particularly good, but then nor is any line any companion has ever said in any game in the same circumstances. They\u2019re certainly up there with Marius telling me that he\u2019s pulled his shoulder for the 786th time.<\/p>\n<p class=\"sc-77igqf-0 fnnahv\">All of them would be deeply annoying the second time they were spoken, so you write 20, 30 of them per character, and have them tick off so they don\u2019t repeat until they\u2019ve all been said. Done. Problem solved. I fixed a 30-year-old bane of RPGs, and I don\u2019t even know how to use C++.<\/p>\n<figure class=\"sc-1eow4w5-1 fuSEnv align--bleed js_lazy-image js_marquee-assetfigure\" id=\"\" data-id=\"6bce73ba6768622ada8eb2bc7a982d1b\" data-recommend-id=\"image:\/\/6bce73ba6768622ada8eb2bc7a982d1b\" data-format=\"jpg\" data-width=\"1920\" data-height=\"1080\" data-lightbox=\"true\" data-alt=\"Giatta saying the unimprovable words, 'You irredeemable fucking swine...'\" data-recommended=\"false\" data-hide=\"false\" contenteditable=\"false\" draggable=\"false\">\n<div class=\"sc-1eow4w5-2 fDJNBs has-data img-wrapper\" contenteditable=\"false\" style=\"max-width:1920px\" data-alt=\"Giatta saying the unimprovable words, 'You irredeemable fucking swine...'\" data-link-reference=\"\" data-link-target=\"\" data-syndicationrights=\"true\" data-imagerights=\"fair-use\" data-hide=\"false\" data-hidecredit=\"false\"><span class=\"sc-1eow4w5-0 knmQPh js_lightbox-wrapper\"><\/p>\n<div style=\"padding-bottom:56.3%\" class=\"sc-1eow4w5-3 hGpdBg\"><picture class=\"sc-epkw7d-0 diKDHf lazy-picture\"><source media=\"(max-width: 37.31em)\" type=\"image\/jpeg\" srcset=\"data:image\/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==\" data-srcset=\"https:\/\/i.kinja-img.com\/image\/upload\/c_fit,q_60,w_645\/6bce73ba6768622ada8eb2bc7a982d1b.jpg\"\/><source media=\"(min-width: 37.37em)\" type=\"image\/jpeg\" srcset=\"data:image\/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==\" data-srcset=\"https:\/\/i.kinja-img.com\/image\/upload\/c_fit,q_60,w_1315\/6bce73ba6768622ada8eb2bc7a982d1b.jpg\"\/><img decoding=\"async\" alt=\"Giatta saying the unimprovable words, 'You irredeemable fucking swine...'\" data-chomp-id=\"6bce73ba6768622ada8eb2bc7a982d1b\" data-format=\"jpg\" data-height=\"1080\" data-alt=\"Giatta saying the unimprovable words, 'You irredeemable fucking swine...'\" data-anim-src=\"\" src=\"https:\/\/i.kinja-img.com\/image\/upload\/c_fit,q_60,w_645\/6bce73ba6768622ada8eb2bc7a982d1b.jpg\"\/><\/picture><\/div>\n<p><\/span><\/p>\n<p><figcaption class=\"sc-7s1ndr-0 fPOdhF no-caption\">Screenshot<!-- -->: <!-- -->Obsidian Entertainment \/ Kotaku<\/figcaption><\/p>\n<\/div>\n<p><span data-id=\"6bce73ba6768622ada8eb2bc7a982d1b\" data-recommend-id=\"image:\/\/6bce73ba6768622ada8eb2bc7a982d1b\" data-format=\"jpg\" data-width=\"1920\" data-height=\"1080\" data-lightbox=\"true\" data-alt=\"Giatta saying the unimprovable words, 'You irredeemable fucking swine...'\" data-recommended=\"false\" data-hide=\"false\" class=\"js_recommend\"\/><\/figure>\n<p class=\"sc-77igqf-0 fnnahv\">There\u2019s an even easier solution. Hold on tight. Don\u2019t have them say anything at all! Nothing needs to be said! I just killed seven skeletons that were stood by that rock, because I wanted to go past that rock. It wasn\u2019t a battle about which operas will be written, it was just a bit of busywork in a video game. It requires no comment. Silence does perfectly.<\/p>\n<p class=\"sc-77igqf-0 fnnahv\">Heck, I\u2019ll compromise! I\u2019m that decent. How about they only say their silly lines after a named boss fight? There are plenty of those in <em>Avowed<\/em>, and they tend to feel like a more major event, even if they\u2019re just ticking off a bounty. When I\u2019ve won one of those, I feel like I\u2019ve at least achieved something, so sure, let Kai declare it a glorious battle. Give him his moment.<\/p>\n<p class=\"sc-77igqf-0 fnnahv\">This is absolutely not an <em>Avowed<\/em> issue, but an RPG games issue. But that doesn\u2019t let it off the hook. Obsidian, when you make the inevitably (and deeply desired) <em>Avowed 2<\/em>, please, <em>please<\/em>, could you be the team to lead the way on changing this? Because the choice is doing this, or I will somehow arrange for your friends and families to respond, \u201cGreat work, you really ate some mouthfuls\u201d every single time you have a meal for the rest of your lives.<\/p>\n<p class=\"sc-77igqf-0 fnnahv\">.<\/p>\n<\/div>\n<p><br \/>\n<br \/><a href=\"https:\/\/kotaku.com\/avowed-companion-barks-battles-obsidian-xbox-1851764675\">Source link <\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>\u201cAnother win, but who\u2019s counting?\u201d It\u2019s the stupidest thing a person could say after a fight. No one. No one was counting. Including you, Kai,<\/p>\n","protected":false},"author":1,"featured_media":91110,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"footnotes":""},"categories":[159],"tags":[],"class_list":["post-91109","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-gaming"],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/neclink.com\/index.php\/wp-json\/wp\/v2\/posts\/91109","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/neclink.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/neclink.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/neclink.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/neclink.com\/index.php\/wp-json\/wp\/v2\/comments?post=91109"}],"version-history":[{"count":0,"href":"https:\/\/neclink.com\/index.php\/wp-json\/wp\/v2\/posts\/91109\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/neclink.com\/index.php\/wp-json\/wp\/v2\/media\/91110"}],"wp:attachment":[{"href":"https:\/\/neclink.com\/index.php\/wp-json\/wp\/v2\/media?parent=91109"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/neclink.com\/index.php\/wp-json\/wp\/v2\/categories?post=91109"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/neclink.com\/index.php\/wp-json\/wp\/v2\/tags?post=91109"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}