{"id":85840,"date":"2024-10-14T21:19:23","date_gmt":"2024-10-14T21:19:23","guid":{"rendered":"https:\/\/neclink.com\/index.php\/2024\/10\/14\/rising-announced-for-mobile-bungie-loosely-involved\/"},"modified":"2024-10-14T21:19:23","modified_gmt":"2024-10-14T21:19:23","slug":"rising-announced-for-mobile-bungie-loosely-involved","status":"publish","type":"post","link":"https:\/\/neclink.com\/index.php\/2024\/10\/14\/rising-announced-for-mobile-bungie-loosely-involved\/","title":{"rendered":"Rising Announced For Mobile, Bungie Loosely Involved"},"content":{"rendered":"<p> <br \/>\n<\/p>\n<div>\n<p class=\"sc-77igqf-0 fnnahv\">Rumored to have been in development for years in or around <span><a class=\"sc-1out364-0 dPMosf sc-145m8ut-0 erKGZM js_link\" data-ga=\"[[&quot;Embedded Url&quot;,&quot;Internal link&quot;,&quot;https:\/\/kotaku.com\/bungie-ceo-layoffs-locked-account-destiny-pete-parsons-1851610118&quot;,{&quot;metric25&quot;:1}]]\" href=\"https:\/\/kotaku.com\/bungie-ceo-layoffs-locked-account-destiny-pete-parsons-1851610118\">an increasingly fractured<\/a><\/span> Bungie, <span><a class=\"sc-1out364-0 dPMosf sc-145m8ut-0 erKGZM js_link\" data-ga=\"[[&quot;Embedded Url&quot;,&quot;External link&quot;,&quot;https:\/\/www.playdestinyrising.com\/&quot;,{&quot;metric25&quot;:1}]]\" href=\"https:\/\/www.playdestinyrising.com\/\" target=\"_blank\" rel=\"noopener noreferrer\"><em>Destiny: Rising<\/em><\/a><\/span> has been <span><a class=\"sc-1out364-0 dPMosf sc-145m8ut-0 erKGZM js_link\" data-ga=\"[[&quot;Embedded Url&quot;,&quot;External link&quot;,&quot;https:\/\/www.forbes.com\/sites\/paultassi\/2024\/09\/19\/all-the-destiny-rising-leaks-and-how-its-essentially-destiny-immortal\/&quot;,{&quot;metric25&quot;:1}]]\" href=\"https:\/\/www.forbes.com\/sites\/paultassi\/2024\/09\/19\/all-the-destiny-rising-leaks-and-how-its-essentially-destiny-immortal\/\" target=\"_blank\" rel=\"noopener noreferrer\">a poorly kept secret<\/a><\/span> for the last couple of months. But now it\u2019s official, with NetEase announcing the mobile game today, and the first close alpha beginning next month.<\/p>\n<div class=\"sc-1needdh-1 gRtQsx\">\n<div class=\"sc-1needdh-0 dccRTD instream-native-video instream-permalink instream-native-video--mobile\">\n<div class=\"sc-1h0epat-0 crfeiW\">\n<div class=\"sc-1wkneyl-4 kDKXjm video-html5-playlist\" data-playlist=\"195150,195326,196742\" data-current=\"195150\">\n<div class=\"sc-1wkneyl-0 hAZDOz video-html5-loaded\">\n<div class=\"sc-1wkneyl-1 jShsAa video-html5-player\">\n<div class=\"sc-lhhce6-0 ldLvgq video-html5 autoplay muted mobile\" data-video-id=\"195150\" data-monetizable=\"true\" data-position=\"sidebar\" data-video-title=\"Diablo IV - Bear Bender Build\" data-video-blog-id=\"9\" data-video-network=\"kotaku\" data-video-duration=\"526\">\n<div class=\"sc-lhhce6-2 emBeiF video-top-bar\">\n<p>Diablo IV &#8211; Bear Bender Build<\/p>\n<\/div>\n<p><video disablepictureinpicture=\"\" muted=\"\" playsinline=\"\" width=\"100%\" height=\"100%\" crossorigin=\"anonymous\" preload=\"none\" style=\"max-height:none\"><source data-src=\"https:\/\/vid.kinja.com\/prod\/195150\/195150_240p.mp4\" label=\"240p\" type=\"video\/mp4\"\/><source data-src=\"https:\/\/vid.kinja.com\/prod\/195150\/195150_480p.mp4\" label=\"480p\" type=\"video\/mp4\"\/><source data-src=\"https:\/\/vid.kinja.com\/prod\/195150\/195150_720p.mp4\" label=\"720p\" type=\"video\/mp4\"\/><source data-src=\"https:\/\/vid.kinja.com\/prod\/195150\/195150_1080p.mp4\" label=\"1080p\" type=\"video\/mp4\"\/><track kind=\"captions\" label=\"English\" src=\"https:\/\/kinja.com\/api\/videoupload\/caption\/20607.vtt\" srclang=\"en\"\/><\/video><\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<p class=\"sc-77igqf-0 fnnahv\">Why NetEase and not Bungie? Because again, <span><a class=\"sc-1out364-0 dPMosf sc-145m8ut-0 erKGZM js_link\" data-ga=\"[[&quot;Embedded Url&quot;,&quot;External link&quot;,&quot;https:\/\/thegamepost.com\/destiny-rising-heroes-missions-strikes-pvp-bungie\/&quot;,{&quot;metric25&quot;:1}]]\" href=\"https:\/\/thegamepost.com\/destiny-rising-heroes-missions-strikes-pvp-bungie\/\" target=\"_blank\" rel=\"noopener noreferrer\">the rumors<\/a><\/span> have pointed toward it being the Chinese company which is <span><a class=\"sc-1out364-0 dPMosf sc-145m8ut-0 erKGZM js_link\" data-ga=\"[[&quot;Embedded Url&quot;,&quot;External link&quot;,&quot;https:\/\/www.threads.net\/@jeffygrubbgrubb\/post\/C_d1YEePg7G&quot;,{&quot;metric25&quot;:1}]]\" href=\"https:\/\/www.threads.net\/@jeffygrubbgrubb\/post\/C_d1YEePg7G\" target=\"_blank\" rel=\"noopener noreferrer\">largely responsible<\/a><\/span> for <em>Destiny<\/em>\u2019s mobile incarnation, rather than Bungie themselves. This is rather starkly born out by the announcement video, which includes Bungie lead producer Tritia Medrano saying, \u201cWe here at Bungie are so excited that NetEase has invited us to join them as they announce their brand new mobile game&#8230;\u201d<\/p>\n<p class=\"sc-77igqf-0 fnnahv\">It was NetEase, of course, who also co-developed <em>Diablo Immortal <\/em>with Blizzard.<\/p>\n<p><span class=\"flex-video widescreen\" style=\"width:100%;height:100%\"><iframe data-src=\"https:\/\/kotaku.com\/embed\/inset\/iframe?id=youtube-video-uQPomw5UBCU&amp;start=0\" data-chomp-id=\"uQPomw5UBCU\" data-recommend-id=\"youtube:\/\/uQPomw5UBCU\" id=\"youtube-uQPomw5UBCU\" data-recommended=\"false\" class=\"core-inset lazyload\" frameborder=\"0\" scrolling=\"no\" loading=\"lazy\" allowfullscreen=\"\" webkitallowfullscreen=\"webkitAllowFullScreen\" mozallowfullscreen=\"mozallowfullscreen\"><\/iframe><span data-chomp-id=\"uQPomw5UBCU\" data-recommend-id=\"youtube:\/\/uQPomw5UBCU\" id=\"youtube-uQPomw5UBCU\" data-recommended=\"false\" class=\"js_recommend\"\/><\/span><figcaption class=\"sc-1ptbguh-0 dHvBHx caption\">Destiny: Rising<\/figcaption><\/p>\n<p class=\"sc-77igqf-0 fnnahv\">Bungie\u2019s role appears to have been to \u201csupport\u201d NetEase, which backs up rumors that suggested the developer had backed off the project a few years back. The hostage video-style appearances of Bungie employees seems like an effort to appease the inevitable backlash from fans.<\/p>\n<p class=\"sc-77igqf-0 fnnahv\">Very similar in conceit to <em>Destiny 2<\/em> on consoles and PC, <em>Rising<\/em> will be a third-person looter shooter, with all the PvP, strikes and storyline you\u2019d expect, although it\u2019s to be set in a rather convenient \u201calternate <em>Destiny<\/em> timeline,\u201d and before the events of the previous games.<\/p>\n<p class=\"sc-77igqf-0 fnnahv\">The game\u2019s setting puts it before the establishment of hunters, titans and warlocks, so the game\u2019s Lightbearers will have a whole new set of class archetypes. It\u2019ll also include recognisable modes\u2014missions, strikes, and six-player PVE\u2014but also add new modes of its own. We don\u2019t yet know what they are, but boy will they be \u201cimmersive.\u201d<\/p>\n<p class=\"sc-77igqf-0 fnnahv\">Perhaps the most telling line of all, that speaks to the bizarre nature of a Bungie-owned franchise being made by a totally different developer, comes when NetEase\u2019s senior narrative designer, Caroline Wan, explains the relationship. \u201cWe\u2019re very grateful to Bungie for their amazing support,\u201d she begins, making me wonder if there had been a depth of collaboration. She continues, \u201cgranting us the creative freedom to develop and nurture our own vision.\u201d Oh.<\/p>\n<p class=\"sc-77igqf-0 fnnahv\">And you can bet it\u2019ll be absolutely riddled with microtransactions. Although obviously nothing about these has been mentioned.<\/p>\n<p class=\"sc-77igqf-0 fnnahv\"><em>Diablo Immortal <\/em>has courted no small amount of controversy with its incessant nags that you spend your way to glory. Which is all the more frustrating, given <span><a class=\"sc-1out364-0 dPMosf sc-145m8ut-0 erKGZM js_link\" data-ga=\"[[&quot;Embedded Url&quot;,&quot;Internal link&quot;,&quot;https:\/\/kotaku.com\/diablo-immortal-blizzard-review-mobile-rpg-ios-android-1849003750&quot;,{&quot;metric25&quot;:1}]]\" href=\"https:\/\/kotaku.com\/diablo-immortal-blizzard-review-mobile-rpg-ios-android-1849003750\">it\u2019s a really good game underneath all that<\/a><\/span>, and remains one even if you never pay a penny. Although pay pennies people did, the \u201cfree\u201d game <span><a class=\"sc-1out364-0 dPMosf sc-145m8ut-0 erKGZM js_link\" data-ga=\"[[&quot;Embedded Url&quot;,&quot;Internal link&quot;,&quot;https:\/\/kotaku.com\/diablo-immortal-earnings-1-million-blizzard-arpg-mobile-1849144951&quot;,{&quot;metric25&quot;:1}]]\" href=\"https:\/\/kotaku.com\/diablo-immortal-earnings-1-million-blizzard-arpg-mobile-1849144951\">making an eye-watering $50 million<\/a><\/span> in its first month. After its first year, it was <span><a class=\"sc-1out364-0 dPMosf sc-145m8ut-0 erKGZM js_link\" data-ga=\"[[&quot;Embedded Url&quot;,&quot;External link&quot;,&quot;https:\/\/www.gameshub.com\/news\/news\/diablo-immortal-blizzard-entertainment-sales-fy-2023-2621202\/&quot;,{&quot;metric25&quot;:1}]]\" href=\"https:\/\/www.gameshub.com\/news\/news\/diablo-immortal-blizzard-entertainment-sales-fy-2023-2621202\/\" target=\"_blank\" rel=\"noopener noreferrer\">reported<\/a><\/span> to have racked up $525 million. It\u2019s inconceivable that a similar model won\u2019t be in place for <em>Destiny Rising<\/em>, given no matter how unpopular it will be with fans, the money will still pour in.<\/p>\n<p class=\"sc-77igqf-0 fnnahv\">The game is described as \u201cquite early in our development phase,\u201d but closed <span><a class=\"sc-1out364-0 dPMosf sc-145m8ut-0 erKGZM js_link\" data-ga=\"[[&quot;Embedded Url&quot;,&quot;External link&quot;,&quot;https:\/\/www.playdestinyrising.com\/&quot;,{&quot;metric25&quot;:1}]]\" href=\"https:\/\/www.playdestinyrising.com\/\" target=\"_blank\" rel=\"noopener noreferrer\">alpha tests<\/a><\/span> will start on November 1.<\/p>\n<\/div>\n<p><br \/>\n<br \/><a href=\"https:\/\/kotaku.com\/destiny-rising-bungie-netease-diablo-immortal-1851672108\">Source link <\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Rumored to have been in development for years in or around an increasingly fractured Bungie, Destiny: Rising has been a poorly kept secret for the<\/p>\n","protected":false},"author":1,"featured_media":85841,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"footnotes":""},"categories":[159],"tags":[],"class_list":["post-85840","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-gaming"],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/neclink.com\/index.php\/wp-json\/wp\/v2\/posts\/85840","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/neclink.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/neclink.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/neclink.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/neclink.com\/index.php\/wp-json\/wp\/v2\/comments?post=85840"}],"version-history":[{"count":0,"href":"https:\/\/neclink.com\/index.php\/wp-json\/wp\/v2\/posts\/85840\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/neclink.com\/index.php\/wp-json\/wp\/v2\/media\/85841"}],"wp:attachment":[{"href":"https:\/\/neclink.com\/index.php\/wp-json\/wp\/v2\/media?parent=85840"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/neclink.com\/index.php\/wp-json\/wp\/v2\/categories?post=85840"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/neclink.com\/index.php\/wp-json\/wp\/v2\/tags?post=85840"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}