{"id":84778,"date":"2024-09-19T20:40:24","date_gmt":"2024-09-19T20:40:24","guid":{"rendered":"https:\/\/neclink.com\/index.php\/2024\/09\/19\/concord-director-steps-down-as-firewalk-braces-for-the-worst\/"},"modified":"2024-09-19T20:40:24","modified_gmt":"2024-09-19T20:40:24","slug":"concord-director-steps-down-as-firewalk-braces-for-the-worst","status":"publish","type":"post","link":"https:\/\/neclink.com\/index.php\/2024\/09\/19\/concord-director-steps-down-as-firewalk-braces-for-the-worst\/","title":{"rendered":"Concord Director Steps Down As Firewalk Braces For The Worst"},"content":{"rendered":"<p> <br \/>\n<\/p>\n<div>\n<p class=\"sc-77igqf-0 fnnahv\">It\u2019s been two weeks since Sony announced it was taking the <span><a class=\"sc-1out364-0 dPMosf sc-145m8ut-0 erKGZM js_link\" data-ga=\"[[&quot;Embedded Url&quot;,&quot;Internal link&quot;,&quot;https:\/\/kotaku.com\/concord-shutting-down-closing-servers-refunds-ps5-1851638566&quot;,{&quot;metric25&quot;:1}]]\" href=\"https:\/\/kotaku.com\/concord-shutting-down-closing-servers-refunds-ps5-1851638566\">unprecedented step of unreleasing <em>Concord<\/em><\/a><\/span> and almost as long since the ill-fated, sci-fi hero shooter was officially taken offline. In the time since, <em>Kotaku <\/em>understands that developers at Firewalk Studios have been in limbo about their future as they await Sony\u2019s decision about what comes next for <em>Concord<\/em> and the team. <\/p>\n<div class=\"sc-1needdh-1 gRtQsx\">\n<div class=\"sc-1needdh-0 dccRTD instream-native-video instream-permalink instream-native-video--mobile\">\n<div class=\"sc-1h0epat-0 crfeiW\">\n<div class=\"sc-1wkneyl-4 kDKXjm video-html5-playlist\" data-playlist=\"196181,196230,193348\" data-current=\"196181\">\n<div class=\"sc-1wkneyl-0 hAZDOz video-html5-loaded\">\n<div class=\"sc-1wkneyl-1 jShsAa video-html5-player\">\n<div class=\"sc-lhhce6-0 ldLvgq video-html5 autoplay muted mobile\" data-video-id=\"196181\" data-monetizable=\"true\" data-position=\"sidebar\" data-video-title=\"The Best Reveals From The Game Awards 2023\" data-video-blog-id=\"9\" data-video-network=\"kotaku\" data-video-duration=\"180\">\n<div class=\"sc-lhhce6-2 emBeiF video-top-bar\">\n<p>The Best Reveals From The Game Awards 2023<\/p>\n<\/div>\n<p><video disablepictureinpicture=\"\" muted=\"\" playsinline=\"\" width=\"100%\" height=\"100%\" crossorigin=\"anonymous\" preload=\"none\" style=\"max-height:none\"><source data-src=\"https:\/\/vid.kinja.com\/prod\/196181\/196181_240p.mp4\" label=\"240p\" type=\"video\/mp4\"\/><source data-src=\"https:\/\/vid.kinja.com\/prod\/196181\/196181_480p.mp4\" label=\"480p\" type=\"video\/mp4\"\/><source data-src=\"https:\/\/vid.kinja.com\/prod\/196181\/196181_720p.mp4\" label=\"720p\" type=\"video\/mp4\"\/><source data-src=\"https:\/\/vid.kinja.com\/prod\/196181\/196181_1080p.mp4\" label=\"1080p\" type=\"video\/mp4\"\/><track kind=\"captions\" label=\"English\" src=\"https:\/\/kinja.com\/api\/videoupload\/caption\/21718.vtt\" srclang=\"en\"\/><\/video><\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<p class=\"sc-77igqf-0 fnnahv\">Whatever ends up happening, game director Ryan Ellis will not be at the helm. Formerly at Bungie where he served as creative director on <em>Destiny 2,<\/em> Ellis left in 2017 to lead development on what would eventually become<em> Concord.<\/em> He told staff at Firewalk last week that he would be stepping down from his game director role and move into a support role instead, according to three sources familiar with the change.<\/p>\n<p class=\"sc-77igqf-0 fnnahv\">Sony did not immediately respond to a request for comment. <\/p>\n<p class=\"sc-77igqf-0 fnnahv\">Ellis was the main shot caller on <em>Concord<\/em>, which despite praise for its underlying shooter gameplay feel, failed to attract an audience, with analyst Simon Carless <span><a class=\"sc-1out364-0 dPMosf sc-145m8ut-0 erKGZM js_link\" data-ga=\"[[&quot;Embedded Url&quot;,&quot;External link&quot;,&quot;https:\/\/www.ign.com\/articles\/concord-is-estimated-to-have-sold-only-25000-units-heres-why-analysts-think-its-failing&quot;,{&quot;metric25&quot;:1}]]\" href=\"https:\/\/www.ign.com\/articles\/concord-is-estimated-to-have-sold-only-25000-units-heres-why-analysts-think-its-failing\" target=\"_blank\" rel=\"noopener noreferrer\">estimating to<em> IGN<\/em><\/a><\/span> that the $40 PVP-only game had sold only around 25,000 copies, abysmal numbers given not just its budget but the PlayStation first-party brand it represented. Sony acquired Firewalk in 2023 for an undisclosed sum after the game had spent years in production and promoted <em>Concord <\/em>at both that year\u2019s May PlayStation showcase and its 2024 one. <\/p>\n<p class=\"sc-77igqf-0 fnnahv\"> \u201cRyan deeply believed in that project and bringing players together through the joy in it,\u201d said one former developer, who said he felt Ellis had poured a great deal of himself into the game, leading to a ton of stress. \u201cRegardless of there being things that could have been done differently throughout development&#8230;he\u2019s a good human, and full of heart.\u201d <\/p>\n<p class=\"sc-77igqf-0 fnnahv\">Sources told <em>Kotaku <\/em>that Ellis was too emotional to  speak at points during a post-launch studio-wide meeting after it had become clear that the game was bombing. In a September 3 <span><a class=\"sc-1out364-0 dPMosf sc-145m8ut-0 erKGZM js_link\" data-ga=\"[[&quot;Embedded Url&quot;,&quot;External link&quot;,&quot;https:\/\/blog.playstation.com\/2024\/09\/03\/an-important-update-on-concord\/&quot;,{&quot;metric25&quot;:1}]]\" href=\"https:\/\/blog.playstation.com\/2024\/09\/03\/an-important-update-on-concord\/\" target=\"_blank\" rel=\"noopener noreferrer\">PlayStation Blog post<\/a><\/span> announcing <em>Concord<\/em>\u2019s removal from store shelves, Ellis wrote, \u201caspects of the game and our initial launch didn\u2019t land the way we\u2019d intended.\u201d He added that the team would \u201cexplore options, including those that will better reach our players\u201d and work to \u201cdetermine the best path ahead.\u201d<\/p>\n<p>Some outsiders speculated that <span><a class=\"sc-1out364-0 dPMosf sc-145m8ut-0 erKGZM js_link\" data-ga=\"[[&quot;Embedded Url&quot;,&quot;Internal link&quot;,&quot;https:\/\/kotaku.com\/concord-ps5-toxic-haters-heroes-shutdown-1851646309&quot;,{&quot;metric25&quot;:1}]]\" href=\"https:\/\/kotaku.com\/concord-ps5-toxic-haters-heroes-shutdown-1851646309\"><em>Concord <\/em>might relaunch near the end of this year<\/a><\/span> or early in 2025 as a PS Plus exclusive or free-to-play game in order to get more players to try it. The game\u2019s existing content roadmap extended through three seasons, complete with the promise of expensive weekly cutscenes telling the story of <em>Concord<\/em>\u2019s world and characters. <\/p>\n<p class=\"sc-77igqf-0 fnnahv\">But for many within the studio, it\u2019s still not clear what will come next, three sources told <em>Kotaku<\/em>. They are pessimistic <em>Concord<\/em> will return, and some have been asked to explore pitches for something completely different that Firewalk, which is currently around 150-170 employees, might work on next. Speculation among some staff has also included whether the studio could be used as co-development on one of Sony\u2019s myriad other first-party projects currently in production. <\/p>\n<p class=\"sc-77igqf-0 fnnahv\">Others, however, feel like mass layoffs will be the most likely result of <em>Concord<\/em>\u2019s failure, including the possible shutdown of the entire studio, which sources tell <em>Kotaku<\/em> is one of the more expensive studios in the PlayStation portfolio on a per-head basis. Some developers are updating their resumes and portfolios, a few have already preemptively exited the studio, and others are waiting to see what a potential severance package will look like before deciding what to do next. <\/p>\n<p class=\"sc-77igqf-0 fnnahv\">Sony instituted <span><a class=\"sc-1out364-0 dPMosf sc-145m8ut-0 erKGZM js_link\" data-ga=\"[[&quot;Embedded Url&quot;,&quot;Internal link&quot;,&quot;https:\/\/kotaku.com\/sony-playstation-layoffs-london-studio-closure-1851289547?_gl=1*1sn0s0t*_ga*MzQzNjkwNDM2LjE2NDY2NjQ1NzQ.*_ga_V4QNJTT5L0*MTcyNjc2ODI3Mi4xNTQuMS4xNzI2NzY4MzQ1LjU5LjAuMA..&quot;,{&quot;metric25&quot;:1}]]\" href=\"https:\/\/kotaku.com\/sony-playstation-layoffs-london-studio-closure-1851289547?_gl=1*1sn0s0t*_ga*MzQzNjkwNDM2LjE2NDY2NjQ1NzQ.*_ga_V4QNJTT5L0*MTcyNjc2ODI3Mi4xNTQuMS4xNzI2NzY4MzQ1LjU5LjAuMA..\">deep cuts earlier this year<\/a><\/span>, which included the cancellation of multiple games and the closure of its PlayStation London Studio. But with its competitor Microsoft recently laying off <span><a class=\"sc-1out364-0 dPMosf sc-145m8ut-0 erKGZM js_link\" data-ga=\"[[&quot;Embedded Url&quot;,&quot;Internal link&quot;,&quot;https:\/\/kotaku.com\/xbox-layoffs-activision-blizzard-phil-spencer-microsoft-1851646757&quot;,{&quot;metric25&quot;:1}]]\" href=\"https:\/\/kotaku.com\/xbox-layoffs-activision-blizzard-phil-spencer-microsoft-1851646757\">another 650 people from its Xbox gaming division<\/a><\/span>, and the end of another fiscal quarter looming, more cuts could still be coming.<\/p>\n<p class=\"sc-77igqf-0 fnnahv\">\u00a0 \u00a0\u00a0<\/p>\n<\/div>\n<p><br \/>\n<br \/><a href=\"https:\/\/kotaku.com\/concord-firewalk-studios-relaunch-ps5-sony-playstation-1851652811\">Source link <\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>It\u2019s been two weeks since Sony announced it was taking the unprecedented step of unreleasing Concord and almost as long since the ill-fated, sci-fi hero<\/p>\n","protected":false},"author":1,"featured_media":84779,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"footnotes":""},"categories":[159],"tags":[],"class_list":["post-84778","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-gaming"],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/neclink.com\/index.php\/wp-json\/wp\/v2\/posts\/84778","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/neclink.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/neclink.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/neclink.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/neclink.com\/index.php\/wp-json\/wp\/v2\/comments?post=84778"}],"version-history":[{"count":0,"href":"https:\/\/neclink.com\/index.php\/wp-json\/wp\/v2\/posts\/84778\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/neclink.com\/index.php\/wp-json\/wp\/v2\/media\/84779"}],"wp:attachment":[{"href":"https:\/\/neclink.com\/index.php\/wp-json\/wp\/v2\/media?parent=84778"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/neclink.com\/index.php\/wp-json\/wp\/v2\/categories?post=84778"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/neclink.com\/index.php\/wp-json\/wp\/v2\/tags?post=84778"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}