{"id":84063,"date":"2024-09-02T20:16:40","date_gmt":"2024-09-02T20:16:40","guid":{"rendered":"https:\/\/neclink.com\/index.php\/2024\/09\/02\/star-wars-outlaws-stealth-bugs-make-it-a-crappy-masterpiece\/"},"modified":"2024-09-02T20:16:40","modified_gmt":"2024-09-02T20:16:40","slug":"star-wars-outlaws-stealth-bugs-make-it-a-crappy-masterpiece","status":"publish","type":"post","link":"https:\/\/neclink.com\/index.php\/2024\/09\/02\/star-wars-outlaws-stealth-bugs-make-it-a-crappy-masterpiece\/","title":{"rendered":"Star Wars Outlaws Stealth Bugs Make It A Crappy Masterpiece"},"content":{"rendered":"<p> <br \/>\n<\/p>\n<div>\n<p class=\"sc-77igqf-0 fnnahv\">I was staring at a wall. It was an early mission in Ubisoft\u2019s latest behemothic RPG, <span><a class=\"sc-1out364-0 dPMosf sc-145m8ut-0 erKGZM js_link\" data-ga=\"[[&quot;Embedded Url&quot;,&quot;Internal link&quot;,&quot;https:\/\/kotaku.com\/star-wars-outlaws-review-size-how-big-hours-xbox-ps5-pc-1851631123&quot;,{&quot;metric25&quot;:1}]]\" href=\"https:\/\/kotaku.com\/star-wars-outlaws-review-size-how-big-hours-xbox-ps5-pc-1851631123\"><em>Star Wars Outlaws<\/em><\/a><\/span>, in which I was charged with infiltrating an Empire base to recover some information from a computer, and this wall really caught my attention.<\/p>\n<figure class=\"sc-1eow4w5-1 fuSEnv align--bleed js_lazy-image js_marquee-assetfigure\" id=\"\" data-id=\"83cfeb437d4a2ea4e66d14dc677ea744\" data-recommend-id=\"image:\/\/83cfeb437d4a2ea4e66d14dc677ea744\" data-format=\"jpg\" data-width=\"1920\" data-height=\"1080\" data-lightbox=\"true\" data-alt=\"A very meticulous gray wall.\" data-recommended=\"false\" data-hide=\"false\" contenteditable=\"false\" draggable=\"false\">\n<div class=\"sc-1eow4w5-2 fDJNBs has-data img-wrapper\" contenteditable=\"false\" style=\"max-width:1920px\" data-alt=\"A very meticulous gray wall.\" data-link-reference=\"\" data-link-target=\"\" data-syndicationrights=\"true\" data-imagerights=\"fair-use\" data-hide=\"false\" data-hidecredit=\"false\"><span class=\"sc-1eow4w5-0 knmQPh js_lightbox-wrapper\"><\/p>\n<div style=\"padding-bottom:56.3%\" class=\"sc-1eow4w5-3 hGpdBg\"><picture class=\"sc-epkw7d-0 diKDHf lazy-picture\"><source media=\"(max-width: 37.31em)\" type=\"image\/jpeg\" srcset=\"data:image\/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==\" data-srcset=\"https:\/\/i.kinja-img.com\/image\/upload\/c_fit,q_60,w_645\/83cfeb437d4a2ea4e66d14dc677ea744.jpg\"\/><source media=\"(min-width: 37.37em)\" type=\"image\/jpeg\" srcset=\"data:image\/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==\" data-srcset=\"https:\/\/i.kinja-img.com\/image\/upload\/c_fit,q_60,w_1315\/83cfeb437d4a2ea4e66d14dc677ea744.jpg\"\/><img decoding=\"async\" alt=\"A very meticulous gray wall.\" data-chomp-id=\"83cfeb437d4a2ea4e66d14dc677ea744\" data-format=\"jpg\" data-height=\"1080\" data-alt=\"A very meticulous gray wall.\" data-anim-src=\"\" src=\"https:\/\/i.kinja-img.com\/image\/upload\/c_fit,q_60,w_645\/83cfeb437d4a2ea4e66d14dc677ea744.jpg\"\/><\/picture><\/div>\n<p><\/span><\/p>\n<p><figcaption class=\"sc-7s1ndr-0 fPOdhF no-caption\">Screenshot<!-- -->: <!-- -->Ubisoft \/ Kotaku<\/figcaption><\/p>\n<\/div>\n<p><span data-id=\"83cfeb437d4a2ea4e66d14dc677ea744\" data-recommend-id=\"image:\/\/83cfeb437d4a2ea4e66d14dc677ea744\" data-format=\"jpg\" data-width=\"1920\" data-height=\"1080\" data-lightbox=\"true\" data-alt=\"A very meticulous gray wall.\" data-recommended=\"false\" data-hide=\"false\" class=\"js_recommend\"\/><\/figure>\n<p class=\"sc-77igqf-0 fnnahv\">It was a perfect wall. It absolutely captured that late-70s sci-fi aesthetic of dark gray cladding broken up by utilitarian-gray panels covered in dull blinking lights, and I stopped to think about how much work must have gone into that wall. Looking elsewhere on the screen, I was then overwhelmed. This wall was the most bland thing in a vast hanger, where TIE Fighters hung from the ceiling, Stormtroopers wandered in groups below, and even the little white sign with the yellow arrow looked like it was a decade old, meticulously crafted to fit into this universe. I felt sheer astonishment at the achievement of this. Ubisoft, via multiple studios across the whole world, and the work of thousands of deeply talented people, had built this impossibly perfect area for one momentary scene that I was intended to run straight past.<\/p>\n<p class=\"sc-77igqf-0 fnnahv\">Except I ran past it three times, because the AI kept fucking up and I was restarted at a checkpoint right before that gray wall over and over.<\/p>\n<figure class=\"sc-1eow4w5-1 fuSEnv align--bleed js_lazy-image js_marquee-assetfigure\" id=\"\" data-id=\"1544c79cf0a7baf50fd41f412a051e25\" data-recommend-id=\"image:\/\/1544c79cf0a7baf50fd41f412a051e25\" data-format=\"jpg\" data-width=\"1920\" data-height=\"1081\" data-lightbox=\"true\" data-alt=\"Kay stands in front of a planet-set, with rocky mountains against the orange sky.\" data-recommended=\"false\" data-hide=\"false\" contenteditable=\"false\" draggable=\"false\">\n<div class=\"sc-1eow4w5-2 fDJNBs has-data img-wrapper\" contenteditable=\"false\" style=\"max-width:1920px\" data-alt=\"Kay stands in front of a planet-set, with rocky mountains against the orange sky.\" data-link-reference=\"\" data-link-target=\"\" data-syndicationrights=\"true\" data-imagerights=\"fair-use\" data-hide=\"false\" data-hidecredit=\"false\"><span class=\"sc-1eow4w5-0 knmQPh js_lightbox-wrapper\"><\/p>\n<div style=\"padding-bottom:56.3%\" class=\"sc-1eow4w5-3 hGpdBg\"><picture class=\"sc-epkw7d-0 diKDHf lazy-picture\"><source media=\"(max-width: 37.31em)\" type=\"image\/jpeg\" srcset=\"data:image\/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==\" data-srcset=\"https:\/\/i.kinja-img.com\/image\/upload\/c_fit,q_60,w_645\/1544c79cf0a7baf50fd41f412a051e25.jpg\"\/><source media=\"(min-width: 37.37em)\" type=\"image\/jpeg\" srcset=\"data:image\/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==\" data-srcset=\"https:\/\/i.kinja-img.com\/image\/upload\/c_fit,q_60,w_1315\/1544c79cf0a7baf50fd41f412a051e25.jpg\"\/><img decoding=\"async\" alt=\"Kay stands in front of a planet-set, with rocky mountains against the orange sky.\" data-chomp-id=\"1544c79cf0a7baf50fd41f412a051e25\" data-format=\"jpg\" data-height=\"1081\" data-alt=\"Kay stands in front of a planet-set, with rocky mountains against the orange sky.\" data-anim-src=\"\" src=\"https:\/\/i.kinja-img.com\/image\/upload\/c_fit,q_60,w_645\/1544c79cf0a7baf50fd41f412a051e25.jpg\"\/><\/picture><\/div>\n<p><\/span><\/p>\n<p><figcaption class=\"sc-7s1ndr-0 fPOdhF no-caption\">Screenshot<!-- -->: <!-- -->Ubisoft \/ Kotaku<\/figcaption><\/p>\n<\/div>\n<p><span data-id=\"1544c79cf0a7baf50fd41f412a051e25\" data-recommend-id=\"image:\/\/1544c79cf0a7baf50fd41f412a051e25\" data-format=\"jpg\" data-width=\"1920\" data-height=\"1081\" data-lightbox=\"true\" data-alt=\"Kay stands in front of a planet-set, with rocky mountains against the orange sky.\" data-recommended=\"false\" data-hide=\"false\" class=\"js_recommend\"\/><\/figure>\n<p class=\"sc-77igqf-0 fnnahv\">I\u2019m struggling to capture the dissonance of this moment. This sense of absolute awe, almost unbelieving admiration that it\u2019s even possible to build games at this scale and at this detail, slapped hard around the face by the bewilderingly bad decisions that take place within it all.<\/p>\n<p class=\"sc-77igqf-0 fnnahv\">To be excited about a beautifully crafted wall is to set yourself up for an aneurysm when you start to notice the tiny, inflecting details on characters\u2019 faces, or the scrupulous idle animations of a bored guard. Then as I tried to conceive that this same level of care was taking place across thousands of locations in multiple cities over a handful of planets, my genuine thought was: \u201cIt\u2019s ridiculous that we mark these games on the same criteria as others.\u201d How can someone look at <em>this<\/em>, this <em>majesty<\/em>, and say, \u201cHmmm, seven out of ten?\u201d And then a guard sees me through a solid hillside and ruins fifteen minutes of painstaking stealth, and I wonder how it can be on sale at all.<\/p>\n<p class=\"sc-77igqf-0 fnnahv\">In 2024, we have reached the most deeply peculiar place, where AAA games are feats that humanity would once have recognized as literal wonders, and yet play with the same irritating issues and tedious repetition as we saw in the 90s. This contrast, this dissonance, is absolutely fascinating.<\/p>\n<figure class=\"sc-1eow4w5-1 fuSEnv align--bleed js_lazy-image js_marquee-assetfigure\" id=\"\" data-id=\"7bd24507683aa2a95cfcbf43ea0289ac\" data-recommend-id=\"image:\/\/7bd24507683aa2a95cfcbf43ea0289ac\" data-format=\"jpg\" data-width=\"1920\" data-height=\"1080\" data-lightbox=\"true\" data-alt=\"Flying toward a wreck in space.\" data-recommended=\"false\" data-hide=\"false\" contenteditable=\"false\" draggable=\"false\">\n<div class=\"sc-1eow4w5-2 fDJNBs has-data img-wrapper\" contenteditable=\"false\" style=\"max-width:1920px\" data-alt=\"Flying toward a wreck in space.\" data-link-reference=\"\" data-link-target=\"\" data-syndicationrights=\"true\" data-imagerights=\"fair-use\" data-hide=\"false\" data-hidecredit=\"false\"><span class=\"sc-1eow4w5-0 knmQPh js_lightbox-wrapper\"><\/p>\n<div style=\"padding-bottom:56.3%\" class=\"sc-1eow4w5-3 hGpdBg\"><picture class=\"sc-epkw7d-0 diKDHf lazy-picture\"><source media=\"(max-width: 37.31em)\" type=\"image\/jpeg\" srcset=\"data:image\/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==\" data-srcset=\"https:\/\/i.kinja-img.com\/image\/upload\/c_fit,q_60,w_645\/7bd24507683aa2a95cfcbf43ea0289ac.jpg\"\/><source media=\"(min-width: 37.37em)\" type=\"image\/jpeg\" srcset=\"data:image\/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==\" data-srcset=\"https:\/\/i.kinja-img.com\/image\/upload\/c_fit,q_60,w_1315\/7bd24507683aa2a95cfcbf43ea0289ac.jpg\"\/><img decoding=\"async\" alt=\"Flying toward a wreck in space.\" data-chomp-id=\"7bd24507683aa2a95cfcbf43ea0289ac\" data-format=\"jpg\" data-height=\"1080\" data-alt=\"Flying toward a wreck in space.\" data-anim-src=\"\" src=\"https:\/\/i.kinja-img.com\/image\/upload\/c_fit,q_60,w_645\/7bd24507683aa2a95cfcbf43ea0289ac.jpg\"\/><\/picture><\/div>\n<p><\/span><\/p>\n<p><figcaption class=\"sc-7s1ndr-0 fPOdhF no-caption\">Screenshot<!-- -->: <!-- -->Ubisoft \/ Kotaku<\/figcaption><\/p>\n<\/div>\n<p><span data-id=\"7bd24507683aa2a95cfcbf43ea0289ac\" data-recommend-id=\"image:\/\/7bd24507683aa2a95cfcbf43ea0289ac\" data-format=\"jpg\" data-width=\"1920\" data-height=\"1080\" data-lightbox=\"true\" data-alt=\"Flying toward a wreck in space.\" data-recommended=\"false\" data-hide=\"false\" class=\"js_recommend\"\/><\/figure>\n<p class=\"sc-77igqf-0 fnnahv\">Ubisoft strikes me as the leader in this bizarre space. I have, for years, been delighted and bemused by what that company is capable of creating, <span><a class=\"sc-1out364-0 dPMosf sc-145m8ut-0 erKGZM js_link\" data-ga=\"[[&quot;Embedded Url&quot;,&quot;Internal link&quot;,&quot;https:\/\/kotaku.com\/ubisoft-employees-have-grave-concerns-over-toronto-stud-1844277486&quot;,{&quot;metric25&quot;:1}]]\" href=\"https:\/\/kotaku.com\/ubisoft-employees-have-grave-concerns-over-toronto-stud-1844277486\">albeit often not in positive ways<\/a><\/span>. The <em>Assassin\u2019s Creed <\/em>series routinely builds entire cities, even countries, in authentic detail, to the point where we almost take it for granted. It has always struck me as the most horrendous waste that a game like <em>Assassin\u2019s Creed Odyssey <\/em>can recreate ancient Greece in such wonderful detail, and then gets thrown away, that entire digital space never used again for anything else. It could be given to the world, offered as a setting for a thousand indie games, reused and recycled as such an achievement deserves. Instead, it\u2019s there for that single game, where we reasonably kvetch about the frustrating details of a broken quest, or at how crowd AI bugs out at crucial moments.<\/p>\n<p class=\"sc-77igqf-0 fnnahv\">And this is only to touch on the art and architecture. We\u2019re not even mentioning the fantastic writing, the exquisite voice acting, the sound effects, the musical score, the lighting, the concept art that makes such designs possible, and the direction and leadership that can bring all these disparate parts together. All as a backdrop to my repeating the run across the gantry because a distant AI decided to be triggered by a Nix it couldn\u2019t possibly see, or because that time when I pressed Square it decided to throw a punch instead of trigger a takedown.<\/p>\n<figure class=\"sc-1eow4w5-1 fuSEnv align--bleed js_lazy-image js_marquee-assetfigure\" id=\"\" data-id=\"071ea941915445cd7a7006921b73c2c5\" data-recommend-id=\"image:\/\/071ea941915445cd7a7006921b73c2c5\" data-format=\"jpg\" data-width=\"1920\" data-height=\"1080\" data-lightbox=\"true\" data-alt=\"Kay stares at an industrial complex.\" data-recommended=\"false\" data-hide=\"false\" contenteditable=\"false\" draggable=\"false\">\n<div class=\"sc-1eow4w5-2 fDJNBs has-data img-wrapper\" contenteditable=\"false\" style=\"max-width:1920px\" data-alt=\"Kay stares at an industrial complex.\" data-link-reference=\"\" data-link-target=\"\" data-syndicationrights=\"true\" data-imagerights=\"fair-use\" data-hide=\"false\" data-hidecredit=\"false\"><span class=\"sc-1eow4w5-0 knmQPh js_lightbox-wrapper\"><\/p>\n<div style=\"padding-bottom:56.3%\" class=\"sc-1eow4w5-3 hGpdBg\"><picture class=\"sc-epkw7d-0 diKDHf lazy-picture\"><source media=\"(max-width: 37.31em)\" type=\"image\/jpeg\" srcset=\"data:image\/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==\" data-srcset=\"https:\/\/i.kinja-img.com\/image\/upload\/c_fit,q_60,w_645\/071ea941915445cd7a7006921b73c2c5.jpg\"\/><source media=\"(min-width: 37.37em)\" type=\"image\/jpeg\" srcset=\"data:image\/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==\" data-srcset=\"https:\/\/i.kinja-img.com\/image\/upload\/c_fit,q_60,w_1315\/071ea941915445cd7a7006921b73c2c5.jpg\"\/><img decoding=\"async\" alt=\"Kay stares at an industrial complex.\" data-chomp-id=\"071ea941915445cd7a7006921b73c2c5\" data-format=\"jpg\" data-height=\"1080\" data-alt=\"Kay stares at an industrial complex.\" data-anim-src=\"\" src=\"https:\/\/i.kinja-img.com\/image\/upload\/c_fit,q_60,w_645\/071ea941915445cd7a7006921b73c2c5.jpg\"\/><\/picture><\/div>\n<p><\/span><\/p>\n<p><figcaption class=\"sc-7s1ndr-0 fPOdhF no-caption\">Screenshot<!-- -->: <!-- -->Ubisoft \/ Kotaku<\/figcaption><\/p>\n<\/div>\n<p><span data-id=\"071ea941915445cd7a7006921b73c2c5\" data-recommend-id=\"image:\/\/071ea941915445cd7a7006921b73c2c5\" data-format=\"jpg\" data-width=\"1920\" data-height=\"1080\" data-lightbox=\"true\" data-alt=\"Kay stares at an industrial complex.\" data-recommended=\"false\" data-hide=\"false\" class=\"js_recommend\"\/><\/figure>\n<p class=\"sc-77igqf-0 fnnahv\">I\u2019m old enough to remember a time when we\u2019d lament that a beautifully drawn point-and-click adventure was no fun to play, and be so disappointed that such lovely artistic skill had been the backdrop for illogical puzzles and bad writing. Imagine the camera shot pulling out from that adventure game and revealing the room it\u2019s in, the house that contains that room, the town that house is in, the city that town forms part of, and the country in which that city exists\u2014that gets you close to the scale at which the same issue plagues us 40 years later.<\/p>\n<p class=\"sc-77igqf-0 fnnahv\">Just that opening city in <em>O<\/em>utlaws, Mirogana, is more than gaming was capable of ten years ago, let alone 40. It, alone, would be enough for an entire game, with plots and missions and characters. And it\u2019s a blip in this game\u2019s mindblowing breadth. I cannot over-express the scale of what\u2019s offered here, and how incongruous it feels that it can all feel so easily dismissed given such fundamental errors. Errors that mean the game attracts headlines like, \u201c<span><a class=\"sc-1out364-0 dPMosf sc-145m8ut-0 erKGZM js_link\" data-ga=\"[[&quot;Embedded Url&quot;,&quot;External link&quot;,&quot;https:\/\/www.thegamer.com\/star-wars-outlaws-simple-gameplay-combat-stealth\/&quot;,{&quot;metric25&quot;:1}]]\" href=\"https:\/\/www.thegamer.com\/star-wars-outlaws-simple-gameplay-combat-stealth\/\" target=\"_blank\" rel=\"noopener noreferrer\"><em>Star Wars Outlaws<\/em> Is Too Simplistic For Its Own Good<\/a><\/span>.\u201d And I get it! I know what the article means! It\u2019s right that its stealth is banal and badly implemented, and yet such a core element of the game. But God damn, why are we able to reasonably call <em>this creation<\/em> \u201csimplistic\u201d?<\/p>\n<p class=\"sc-77igqf-0 fnnahv\">I\u2019ve no idea what the solution can possibly be, but I feel it sits somewhere in a new order of priority. One that involves scaling back the ambition of everything that a large-scale developer knows it <em>can <\/em>achieve, and re-focuses resources on fixing the absolute basics that it so often cannot. Because the tragedy of a piece of art like <em>Outlaws<\/em>\u2014or any number of other architectural masterpieces that we see come and go in this industry every month\u2014being able to be sniffed at with a (deserved) 7\/10, is too awful.<\/p>\n<p class=\"sc-77igqf-0 fnnahv\">Read More: <span><a class=\"sc-1out364-0 dPMosf sc-145m8ut-0 erKGZM js_link\" data-ga=\"[[&quot;Embedded Url&quot;,&quot;Internal link&quot;,&quot;https:\/\/kotaku.com\/star-wars-outlaws-review-size-how-big-hours-xbox-ps5-pc-1851631123&quot;,{&quot;metric25&quot;:1}]]\" href=\"https:\/\/kotaku.com\/star-wars-outlaws-review-size-how-big-hours-xbox-ps5-pc-1851631123\"><em>Star Wars Outlaws<\/em>: The <em>Kotaku<\/em> Review<\/a><\/span><\/p>\n<p class=\"sc-77igqf-0 fnnahv\">At Gamescom this year, I saw a talk (currently embargoed) about how wind will cause a game\u2019s world to behave differently, and on one level it was incredible stuff, a technological marvel. But on another, it\u2019s going to offer absolutely <em>nothing<\/em> if that game\u2019s basic loops are dreary, or if the enemy AI is going to endlessly run into beautifully rendered walls. It could end up being a 7\/10 game with technologically astounding wind.<\/p>\n<p class=\"sc-77igqf-0 fnnahv\">And so I come back to that wall. And I thank everyone involved in making it so special, the artists who spent so long ensuring it felt authentic, and the level designers who placed it, and the people responsible for collision detection who ensured I couldn\u2019t walk through it, and the people who coded the Snowdrop engine so it could exist at all, and the producers who encouraged the developers who implemented it, and every single person who was in some way responsible for making me that wall to momentarily stare at. And I wish I hadn\u2019t had to sneak past it <em>quite<\/em> so many times.<\/p>\n<p class=\"sc-77igqf-0 fnnahv\">.<\/p>\n<\/div>\n<p><br \/>\n<br \/><a href=\"https:\/\/kotaku.com\/star-wars-outlaws-stealth-bugs-ubisoft-1851637931\">Source link <\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I was staring at a wall. It was an early mission in Ubisoft\u2019s latest behemothic RPG, Star Wars Outlaws, in which I was charged with<\/p>\n","protected":false},"author":1,"featured_media":84064,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"footnotes":""},"categories":[159],"tags":[],"class_list":["post-84063","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-gaming"],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/neclink.com\/index.php\/wp-json\/wp\/v2\/posts\/84063","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/neclink.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/neclink.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/neclink.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/neclink.com\/index.php\/wp-json\/wp\/v2\/comments?post=84063"}],"version-history":[{"count":0,"href":"https:\/\/neclink.com\/index.php\/wp-json\/wp\/v2\/posts\/84063\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/neclink.com\/index.php\/wp-json\/wp\/v2\/media\/84064"}],"wp:attachment":[{"href":"https:\/\/neclink.com\/index.php\/wp-json\/wp\/v2\/media?parent=84063"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/neclink.com\/index.php\/wp-json\/wp\/v2\/categories?post=84063"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/neclink.com\/index.php\/wp-json\/wp\/v2\/tags?post=84063"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}