{"id":81716,"date":"2024-07-09T17:48:07","date_gmt":"2024-07-09T17:48:07","guid":{"rendered":"https:\/\/neclink.com\/index.php\/2024\/07\/09\/night-springs-is-the-perfect-follow-up-to-alan-wake-2\/"},"modified":"2024-07-09T17:48:07","modified_gmt":"2024-07-09T17:48:07","slug":"night-springs-is-the-perfect-follow-up-to-alan-wake-2","status":"publish","type":"post","link":"https:\/\/neclink.com\/index.php\/2024\/07\/09\/night-springs-is-the-perfect-follow-up-to-alan-wake-2\/","title":{"rendered":"Night Springs Is The Perfect Follow-Up To Alan Wake 2"},"content":{"rendered":"<p> <br \/>\n<\/p>\n<div>\n<p class=\"sc-77igqf-0 fnnahv\">How does a developer follow up a game like 2023\u2019s<em> <\/em><span><a class=\"sc-1out364-0 dPMosf sc-145m8ut-0 erKGZM js_link\" data-ga=\"[[&quot;Embedded Url&quot;,&quot;Internal link&quot;,&quot;https:\/\/kotaku.com\/alan-wake-2-review-control-max-payne-1850994952&quot;,{&quot;metric25&quot;:1}]]\" href=\"https:\/\/kotaku.com\/alan-wake-2-review-control-max-payne-1850994952\"><em>Alan Wake 2<\/em><\/a><\/span>? How do you follow a survival horror game steeped in meta-textual commentary on art and its own troubled road to release, with incredibly bold themes and genre-bending moments that earned it several major game awards? If you are developer <span><a class=\"sc-1out364-0 dPMosf sc-145m8ut-0 erKGZM js_link\" data-ga=\"[[&quot;Embedded Url&quot;,&quot;Internal link&quot;,&quot;https:\/\/kotaku.com\/alan-wake-2-ps5-sam-lake-horror-game-1850957409&quot;,{&quot;metric25&quot;:1}]]\" href=\"https:\/\/kotaku.com\/alan-wake-2-ps5-sam-lake-horror-game-1850957409\">Remedy<\/a><\/span>, then you do a complete 180, which is what<em> <\/em><span><a class=\"sc-1out364-0 dPMosf sc-145m8ut-0 erKGZM js_link\" data-ga=\"[[&quot;Embedded Url&quot;,&quot;Internal link&quot;,&quot;https:\/\/kotaku.com\/alan-wake-dlc-night-springs-canon-1851525597&quot;,{&quot;metric25&quot;:1}]]\" href=\"https:\/\/kotaku.com\/alan-wake-dlc-night-springs-canon-1851525597\"><em>Night Springs<\/em><\/a><\/span>, a<em> Twilight Zone<\/em> parody of three anthology stories loosely tied to the base game and the first of two pieces of DLC for <em>Alan Wake 2<\/em>, is. And it\u2019s an absolute joy. Even when a story falls flat, <em>Night Springs<\/em> is a great argument for studios to make shorter, but still high-quality, experiences at the AAA level.<\/p>\n<div class=\"sc-1needdh-1 gRtQsx\">\n<div class=\"sc-1needdh-0 gMcPqd instream-native-video instream-permalink instream-native-video--mobile\">\n<div class=\"sc-1h0epat-0 crfeiW\">\n<div class=\"sc-1wkneyl-4 kDKXjm video-html5-playlist\" data-playlist=\"195922,195928,196086\" data-current=\"195922\">\n<div class=\"sc-1wkneyl-0 hAZDOz video-html5-loaded\">\n<div class=\"sc-1wkneyl-1 jShsAa video-html5-player\">\n<div class=\"sc-lhhce6-0 gnGtru video-html5 autoplay muted mobile\" data-video-id=\"195922\" data-monetizable=\"true\" data-position=\"sidebar\" data-video-title=\"Is Alan Wake Worth Playing Before Its Sequel? | Total Recall\" data-video-blog-id=\"9\" data-video-network=\"kotaku\" data-video-duration=\"390\">\n<div class=\"sc-lhhce6-2 emBeiF video-top-bar\">\n<p>Is Alan Wake Worth Playing Before Its Sequel? | Total Recall<\/p>\n<\/div>\n<p><video disablepictureinpicture=\"\" muted=\"\" playsinline=\"\" width=\"100%\" height=\"100%\" crossorigin=\"anonymous\" preload=\"none\" style=\"max-height:none\"><source data-src=\"https:\/\/vid.kinja.com\/prod\/195922\/195922_240p.mp4\" label=\"240p\" type=\"video\/mp4\"\/><source data-src=\"https:\/\/vid.kinja.com\/prod\/195922\/195922_480p.mp4\" label=\"480p\" type=\"video\/mp4\"\/><source data-src=\"https:\/\/vid.kinja.com\/prod\/195922\/195922_720p.mp4\" label=\"720p\" type=\"video\/mp4\"\/><source data-src=\"https:\/\/vid.kinja.com\/prod\/195922\/195922_1080p.mp4\" label=\"1080p\" type=\"video\/mp4\"\/><track kind=\"captions\" label=\"English\" src=\"https:\/\/kinja.com\/api\/videoupload\/caption\/21438.vtt\" srclang=\"en\"\/><\/video><\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<p class=\"sc-77igqf-0 fnnahv\">I wasn\u2019t thrilled about the prospect of <em>Night Springs<\/em> when it was first announced. The three anthology episodes the DLC contains are essentially non-canon to the rest of the Remedy Connected Universe (which includes both<em> Alan Wake<\/em> games and 2019\u2019s <em>Control<\/em>), and even though it stars familiar characters from the base game it doesn\u2019t really continue or elaborate on their stories. After the tour de force that was <em>Alan Wake 2<\/em> (my favorite game of 2023) I wasn\u2019t thrilled at the idea of diving back into something that doesn\u2019t advance that story. And I wasn\u2019t entirely wrong. By and large <em>Night Springs <\/em>doesn\u2019t build on the base game\u2019s narrative threads (with one major exception that I\u2019ll get to) but I was wrong in assuming that such an approach would be boring.<em> Night Springs<\/em> is a much-needed breather from the weighty base game, a perfect palette cleanser. <\/p>\n<figure class=\"sc-1eow4w5-1 fuSEnv align--bleed js_lazy-image js_marquee-assetfigure\" id=\"\" data-id=\"e44ed4123e681edcd1f695791e404ecb\" data-recommend-id=\"image:\/\/e44ed4123e681edcd1f695791e404ecb\" data-format=\"jpg\" data-width=\"1272\" data-height=\"716\" data-lightbox=\"true\" data-alt=\"A pink-clad waitress walks through a street under a banner that reads &quot;1 Waitress + 1 Writer = 4Ever&quot;\" data-recommended=\"false\" data-hide=\"false\" contenteditable=\"false\" draggable=\"false\">\n<div class=\"sc-1eow4w5-2 fDJNBs has-data img-wrapper\" contenteditable=\"false\" style=\"max-width:1272px\" data-alt=\"A pink-clad waitress walks through a street under a banner that reads &quot;1 Waitress + 1 Writer = 4Ever&quot;\" data-link-reference=\"\" data-link-target=\"\" data-syndicationrights=\"false\" data-imagerights=\"other-license\" data-hide=\"false\" data-hidecredit=\"false\"><span class=\"sc-1eow4w5-0 knmQPh js_lightbox-wrapper\"><\/p>\n<div style=\"padding-bottom:56.3%\" class=\"sc-1eow4w5-3 hGpdBg\"><picture class=\"sc-epkw7d-0 diKDHf lazy-picture\"><source media=\"(max-width: 37.31em)\" type=\"image\/jpeg\" srcset=\"data:image\/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==\" data-srcset=\"https:\/\/i.kinja-img.com\/image\/upload\/c_fit,q_60,w_645\/e44ed4123e681edcd1f695791e404ecb.jpg\"\/><source media=\"(min-width: 37.37em)\" type=\"image\/jpeg\" srcset=\"data:image\/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==\" data-srcset=\"https:\/\/i.kinja-img.com\/image\/upload\/c_fit,q_60,w_1315\/e44ed4123e681edcd1f695791e404ecb.jpg\"\/><img decoding=\"async\" alt=\"A pink-clad waitress walks through a street under a banner that reads &quot;1 Waitress + 1 Writer = 4Ever&quot;\" data-chomp-id=\"e44ed4123e681edcd1f695791e404ecb\" data-format=\"jpg\" data-height=\"716\" data-alt=\"A pink-clad waitress walks through a street under a banner that reads &quot;1 Waitress + 1 Writer = 4Ever&quot;\" data-anim-src=\"\" src=\"https:\/\/i.kinja-img.com\/image\/upload\/c_fit,q_60,w_645\/e44ed4123e681edcd1f695791e404ecb.jpg\"\/><\/picture><\/div>\n<p><\/span><\/p>\n<p><figcaption class=\"sc-7s1ndr-0 fPOdhF no-caption\">Image<!-- -->: <!-- -->Remedy Entertainment<\/figcaption><\/p>\n<\/div>\n<p><span data-id=\"e44ed4123e681edcd1f695791e404ecb\" data-recommend-id=\"image:\/\/e44ed4123e681edcd1f695791e404ecb\" data-format=\"jpg\" data-width=\"1272\" data-height=\"716\" data-lightbox=\"true\" data-alt=\"A pink-clad waitress walks through a street under a banner that reads &quot;1 Waitress + 1 Writer = 4Ever&quot;\" data-recommended=\"false\" data-hide=\"false\" class=\"js_recommend\"\/><\/figure>\n<p class=\"sc-77igqf-0 fnnahv\">That is best exemplified by the DLC\u2019s first chapter \u201cNumber One Fan,\u201d which follows the Oh Deer Diner\u2019s waitress Rose. Of course, in the context of the in-game show <em>Night Springs<\/em>, this isn\u2019t exactly Rose, rather she is just The Waitress. After doing the rounds at her diner, during which she pours coffee, serves her award-winning pie, and offers tough but fair life advice to strangers, she makes contact with The Writer, with whom she is romantically involved. She needs to save him from his evil twin, The Writer informs her via talking fish wall decoration, so she picks up an automatic shotgun and sets out. The Waitresses\u2019 attitude is filled with outlandish pep that you can\u2019t help but laugh at, and this absurdity extends to all corners of the DLC\u2014even its loading screens, which will change based on what episode you are playing. In \u201cNumber One Fan,\u201d the loading screens promise you that with the power of love, anything is possible! That, mixed with the literal rose-tinted hue of the world around you are a stark contrast to the dark and gritty base game. The fully automatic shotgun only adds to the absurdist vibes, as it makes all combat so trivial but also laughably gory. Remedy is telling you that this shouldn\u2019t be as hard or stressful as the base game. Have fun! Fight the guy who turns into a wolf and rides a motorcycle (that also turns into a wolf). Before you know it the 30-45 minute experience is over.<\/p>\n<p class=\"sc-77igqf-0 fnnahv\">All of<em> Night Springs<\/em> episodes have a similarly short runtime\u2014the entire thing can be beaten in one brisk evening if you want. They all still have the same high-production value as the base game but take a fraction of the time. It\u2019s another signal from Remedy that these are just supposed to be small, fun adventures to tackle at your leisure. It makes me wish more AAA games would make smaller experiences that looked and played this good.<\/p>\n<figure class=\"sc-1eow4w5-1 fuSEnv align--bleed js_lazy-image js_marquee-assetfigure\" id=\"\" data-id=\"b0bffc180ee176de7c73bbd1015cf147\" data-recommend-id=\"image:\/\/b0bffc180ee176de7c73bbd1015cf147\" data-format=\"jpg\" data-width=\"1279\" data-height=\"720\" data-lightbox=\"true\" data-alt=\"Jesse Faden walks towards a coffee warehouse and looks at a sign that reads &quot;join us, make the world coffee&quot;\" data-recommended=\"false\" data-hide=\"false\" contenteditable=\"false\" draggable=\"false\">\n<div class=\"sc-1eow4w5-2 fDJNBs has-data img-wrapper\" contenteditable=\"false\" style=\"max-width:1279px\" data-alt=\"Jesse Faden walks towards a coffee warehouse and looks at a sign that reads &quot;join us, make the world coffee&quot;\" data-link-reference=\"\" data-link-target=\"\" data-syndicationrights=\"false\" data-imagerights=\"other-license\" data-hide=\"false\" data-hidecredit=\"false\"><span class=\"sc-1eow4w5-0 knmQPh js_lightbox-wrapper\"><\/p>\n<div style=\"padding-bottom:56.3%\" class=\"sc-1eow4w5-3 hGpdBg\"><picture class=\"sc-epkw7d-0 diKDHf lazy-picture\"><source media=\"(max-width: 37.31em)\" type=\"image\/jpeg\" srcset=\"data:image\/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==\" data-srcset=\"https:\/\/i.kinja-img.com\/image\/upload\/c_fit,q_60,w_645\/b0bffc180ee176de7c73bbd1015cf147.jpg\"\/><source media=\"(min-width: 37.37em)\" type=\"image\/jpeg\" srcset=\"data:image\/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==\" data-srcset=\"https:\/\/i.kinja-img.com\/image\/upload\/c_fit,q_60,w_1315\/b0bffc180ee176de7c73bbd1015cf147.jpg\"\/><img decoding=\"async\" alt=\"Jesse Faden walks towards a coffee warehouse and looks at a sign that reads &quot;join us, make the world coffee&quot;\" data-chomp-id=\"b0bffc180ee176de7c73bbd1015cf147\" data-format=\"jpg\" data-height=\"720\" data-alt=\"Jesse Faden walks towards a coffee warehouse and looks at a sign that reads &quot;join us, make the world coffee&quot;\" data-anim-src=\"\" src=\"https:\/\/i.kinja-img.com\/image\/upload\/c_fit,q_60,w_645\/b0bffc180ee176de7c73bbd1015cf147.jpg\"\/><\/picture><\/div>\n<p><\/span><\/p>\n<p><figcaption class=\"sc-7s1ndr-0 fPOdhF no-caption\">Image<!-- -->: <!-- -->Remedy Entertainment<\/figcaption><\/p>\n<\/div>\n<p><span data-id=\"b0bffc180ee176de7c73bbd1015cf147\" data-recommend-id=\"image:\/\/b0bffc180ee176de7c73bbd1015cf147\" data-format=\"jpg\" data-width=\"1279\" data-height=\"720\" data-lightbox=\"true\" data-alt=\"Jesse Faden walks towards a coffee warehouse and looks at a sign that reads &quot;join us, make the world coffee&quot;\" data-recommended=\"false\" data-hide=\"false\" class=\"js_recommend\"\/><\/figure>\n<p class=\"sc-77igqf-0 fnnahv\">While \u201cNumber One Fan\u201d swings far away from <em>Alan Wake 2<\/em> in its tone, the second episode hews closer to the base game, to its detriment. \u201cNorth Star\u201d puts players in the shoes of <span><a class=\"sc-1out364-0 dPMosf sc-145m8ut-0 erKGZM js_link\" data-ga=\"[[&quot;Embedded Url&quot;,&quot;Internal link&quot;,&quot;https:\/\/kotaku.com\/control-the-kotaku-review-1837569523&quot;,{&quot;metric25&quot;:1}]]\" href=\"https:\/\/kotaku.com\/control-the-kotaku-review-1837569523\"><em>Control<\/em><\/a><\/span>\u2019s Jesse Faden, or rather a character called The Sibling who looks like her. She\u2019s hunting down a coffee cult in the base game\u2019s Coffee World map. The Sibling lacks any of the powers her <em>Control <\/em>look-alike wields and instead uses an automatic pistol and a flashlight. The gameplay loop here is fairly similar to the base game, as is the horror-tinged tone. Because of this, \u201cNorth Star \u2018\u2019 is pretty forgettable, but mercifully short\u2014I only had to play for about half an hour before credits rolled and the DLC\u2019s <span><a class=\"sc-1out364-0 dPMosf sc-145m8ut-0 erKGZM js_link\" data-ga=\"[[&quot;Embedded Url&quot;,&quot;Internal link&quot;,&quot;https:\/\/kotaku.com\/alan-wake-2-night-springs-times-and-galaxy-theme-songs-1851564121&quot;,{&quot;metric25&quot;:1}]]\" href=\"https:\/\/kotaku.com\/alan-wake-2-night-springs-times-and-galaxy-theme-songs-1851564121\">sick theme song<\/a><\/span> played. <\/p>\n<p class=\"sc-77igqf-0 fnnahv\">The final episode of <em>Night Springs<\/em> is called \u201cTime Breaker\u201d and it is some of Remedy\u2019s best work. It follows the base game\u2019s Sheriff Tim Breaker, but as you might suspect by now it isn\u2019t really Tim Breaker. Though Time Breaker is even more complex than the first two episodes of <em>Night Springs<\/em>. This isn\u2019t a version of Tim Breaker, rather this is a version of <span><a class=\"sc-1out364-0 dPMosf sc-145m8ut-0 erKGZM js_link\" data-ga=\"[[&quot;Embedded Url&quot;,&quot;Internal link&quot;,&quot;https:\/\/kotaku.com\/quantum-break-the-kotaku-review-1768387991&quot;,{&quot;metric25&quot;:1}]]\" href=\"https:\/\/kotaku.com\/quantum-break-the-kotaku-review-1768387991\">Shawn Ashmore<\/a><\/span>, the actor who portrays the character, aptly called The Actor in the episode\u2019s credits. The episode begins on a film set with The Actor discussing the concept of the multiverse with The Director (Remedy\u2019s creative director Sam Lake hamming it up as a cartoonish version of himself). Before long, The Actor finds himself traveling through alternate dimensions just like the character he\u2019s portraying on film. <\/p>\n<figure class=\"sc-1eow4w5-1 fuSEnv align--bleed js_lazy-image js_marquee-assetfigure\" id=\"\" data-id=\"397d566840013c539d120f4d63009b99\" data-recommend-id=\"image:\/\/397d566840013c539d120f4d63009b99\" data-format=\"jpg\" data-width=\"1280\" data-height=\"717\" data-lightbox=\"true\" data-alt=\"Tim Breaker sits inside a comic panel with a thought box that reads &quot;something was different&quot;\" data-recommended=\"false\" data-hide=\"false\" contenteditable=\"false\" draggable=\"false\">\n<div class=\"sc-1eow4w5-2 fDJNBs has-data img-wrapper\" contenteditable=\"false\" style=\"max-width:1280px\" data-alt=\"Tim Breaker sits inside a comic panel with a thought box that reads &quot;something was different&quot;\" data-link-reference=\"\" data-link-target=\"\" data-syndicationrights=\"false\" data-imagerights=\"other-license\" data-hide=\"false\" data-hidecredit=\"false\"><span class=\"sc-1eow4w5-0 knmQPh js_lightbox-wrapper\"><\/p>\n<div style=\"padding-bottom:56%\" class=\"sc-1eow4w5-3 hGpdBg\"><picture class=\"sc-epkw7d-0 diKDHf lazy-picture\"><source media=\"(max-width: 37.31em)\" type=\"image\/jpeg\" srcset=\"data:image\/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==\" data-srcset=\"https:\/\/i.kinja-img.com\/image\/upload\/c_fit,q_60,w_645\/397d566840013c539d120f4d63009b99.jpg\"\/><source media=\"(min-width: 37.37em)\" type=\"image\/jpeg\" srcset=\"data:image\/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==\" data-srcset=\"https:\/\/i.kinja-img.com\/image\/upload\/c_fit,q_60,w_1315\/397d566840013c539d120f4d63009b99.jpg\"\/><img decoding=\"async\" alt=\"Tim Breaker sits inside a comic panel with a thought box that reads &quot;something was different&quot;\" data-chomp-id=\"397d566840013c539d120f4d63009b99\" data-format=\"jpg\" data-height=\"717\" data-alt=\"Tim Breaker sits inside a comic panel with a thought box that reads &quot;something was different&quot;\" data-anim-src=\"\" src=\"https:\/\/i.kinja-img.com\/image\/upload\/c_fit,q_60,w_645\/397d566840013c539d120f4d63009b99.jpg\"\/><\/picture><\/div>\n<p><\/span><\/p>\n<p><figcaption class=\"sc-7s1ndr-0 fPOdhF no-caption\">Image<!-- -->: <!-- -->Remedy Entertainment<\/figcaption><\/p>\n<\/div>\n<p><span data-id=\"397d566840013c539d120f4d63009b99\" data-recommend-id=\"image:\/\/397d566840013c539d120f4d63009b99\" data-format=\"jpg\" data-width=\"1280\" data-height=\"717\" data-lightbox=\"true\" data-alt=\"Tim Breaker sits inside a comic panel with a thought box that reads &quot;something was different&quot;\" data-recommended=\"false\" data-hide=\"false\" class=\"js_recommend\"\/><\/figure>\n<p class=\"sc-77igqf-0 fnnahv\">\u201cTime Breaker\u201d starts closer to Alan Wake 2 in visual presentation but soon, through that aforementioned dimension hopping, the episode turns into a shifting prism of game genres. While <em>Alan Wake 2<\/em> isn\u2019t afraid to shift mediums and bend genres, it mostly played with the uncanny valley between reality and fiction by swapping between gameplay and live-action sequences. In \u201cTime Breaker\u201d Remedy explores the multitude of forms games have taken over the years, turning the AAA third-person game into, at times, a retro 2D side-scroller, an interactive comic book, and even a text adventure. The best compliment I can give \u201cTime Breaker\u201d is that it reminded me of <span><a class=\"sc-1out364-0 dPMosf sc-145m8ut-0 erKGZM js_link\" data-ga=\"[[&quot;Embedded Url&quot;,&quot;Internal link&quot;,&quot;https:\/\/kotaku.com\/nier-automata-the-kotaku-review-1793002839&quot;,{&quot;metric25&quot;:1}]]\" href=\"https:\/\/kotaku.com\/nier-automata-the-kotaku-review-1793002839\">Yoko Taro\u2019s games<\/a><\/span> (I say this as a massive Yoko Taro sicko, I played <span><a class=\"sc-1out364-0 dPMosf sc-145m8ut-0 erKGZM js_link\" data-ga=\"[[&quot;Embedded Url&quot;,&quot;Internal link&quot;,&quot;https:\/\/kotaku.com\/nier-reincarnation-shut-down-1851206958&quot;,{&quot;metric25&quot;:1}]]\" href=\"https:\/\/kotaku.com\/nier-reincarnation-shut-down-1851206958\"><em>NieR: Reincarnation<\/em><\/a><\/span>). But more than just a chance for Remedy to try something fresh, \u201cTime Breaker\u201d gives lore hounds something to chew on. The entirety of <em>Night Springs<\/em> is hosted by the base game\u2019s mysterious <span><a class=\"sc-1out364-0 dPMosf sc-145m8ut-0 erKGZM js_link\" data-ga=\"[[&quot;Embedded Url&quot;,&quot;Internal link&quot;,&quot;https:\/\/kotaku.com\/the-best-video-game-characters-of-2023-1851085884\/slides\/2&quot;,{&quot;metric25&quot;:1}]]\" href=\"https:\/\/kotaku.com\/the-best-video-game-characters-of-2023-1851085884\/slides\/2\">Mr. Door<\/a><\/span>, and the final episode digs deep into the character. While we can\u2019t quite tell what is or isn\u2019t true about what the episode reveals about him, it plays within the bigger RCU in ways the rest of the expansion doesn\u2019t to great success. \u201cTime Breaker\u201d only leaves the audience wanting more.<\/p>\n<p class=\"sc-77igqf-0 fnnahv\">Thankfully more is coming. <span><a class=\"sc-1out364-0 dPMosf sc-145m8ut-0 erKGZM js_link\" data-ga=\"[[&quot;Embedded Url&quot;,&quot;Internal link&quot;,&quot;https:\/\/kotaku.com\/games\/alan-wake-ii-the-lake-house&quot;,{&quot;metric25&quot;:1}]]\" href=\"https:\/\/kotaku.com\/games\/alan-wake-ii-the-lake-house\"><em>Lake House<\/em><\/a><\/span> will be the second piece of DLC coming to the game this October and looks to pick up the threads of <em>Alan Wake 2<\/em> more directly while also likely leading into <span><a class=\"sc-1out364-0 dPMosf sc-145m8ut-0 erKGZM js_link\" data-ga=\"[[&quot;Embedded Url&quot;,&quot;External link&quot;,&quot;https:\/\/www.gameinformer.com\/2024\/04\/29\/remedy-shares-development-updates-for-control-2-max-payne-1-2-remake-and-codename-condor&quot;,{&quot;metric25&quot;:1}]]\" href=\"https:\/\/www.gameinformer.com\/2024\/04\/29\/remedy-shares-development-updates-for-control-2-max-payne-1-2-remake-and-codename-condor\" target=\"_blank\" rel=\"noopener noreferrer\"><em>Control 2<\/em><\/a><\/span>. <em>Lake House<\/em>\u2019s more serious tone furthers the notion that <em>Night Springs <\/em>is meant to act as a break for the player, a chance to do something different and fun before getting back into the main event. Even with<em> Lake House<\/em> on the horizon, I think I\u2019m already itching to go back to <em>Night Spring<\/em>s.<\/p>\n<p class=\"sc-77igqf-0 fnnahv\">.<\/p>\n<\/div>\n<p><br \/>\n<br \/><a href=\"https:\/\/kotaku.com\/alan-wake-2-night-springs-review-dlc-1851583087\">Source link <\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>How does a developer follow up a game like 2023\u2019s Alan Wake 2? How do you follow a survival horror game steeped in meta-textual commentary<\/p>\n","protected":false},"author":1,"featured_media":81717,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"footnotes":""},"categories":[159],"tags":[],"class_list":["post-81716","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-gaming"],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/neclink.com\/index.php\/wp-json\/wp\/v2\/posts\/81716","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/neclink.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/neclink.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/neclink.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/neclink.com\/index.php\/wp-json\/wp\/v2\/comments?post=81716"}],"version-history":[{"count":0,"href":"https:\/\/neclink.com\/index.php\/wp-json\/wp\/v2\/posts\/81716\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/neclink.com\/index.php\/wp-json\/wp\/v2\/media\/81717"}],"wp:attachment":[{"href":"https:\/\/neclink.com\/index.php\/wp-json\/wp\/v2\/media?parent=81716"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/neclink.com\/index.php\/wp-json\/wp\/v2\/categories?post=81716"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/neclink.com\/index.php\/wp-json\/wp\/v2\/tags?post=81716"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}