{"id":79085,"date":"2024-03-28T19:48:03","date_gmt":"2024-03-28T19:48:03","guid":{"rendered":"https:\/\/neclink.com\/index.php\/2024\/03\/28\/pepper-grinder-is-a-great-game-missing-its-a-ha-moment\/"},"modified":"2024-03-28T19:48:03","modified_gmt":"2024-03-28T19:48:03","slug":"pepper-grinder-is-a-great-game-missing-its-a-ha-moment","status":"publish","type":"post","link":"https:\/\/neclink.com\/index.php\/2024\/03\/28\/pepper-grinder-is-a-great-game-missing-its-a-ha-moment\/","title":{"rendered":"Pepper Grinder Is A Great Game Missing Its \u2018A-Ha\u2019 Moment"},"content":{"rendered":"<p> <br \/>\n<\/p>\n<div>\n<p class=\"sc-77igqf-0 fnnahv\">When I first saw <em>Pepper Grinder<\/em>, I was struck by how brash it appeared to be. It was this loud, kinetic, almost volatile game that felt like it was tapping into a kind of chaos that other, more sanitized platformers rejected. Crucially, it accomplished this by handing the player a large drill and urging them to fuck everything up. Finally, a game that was speaking my language. <em>Pepper Grinder <\/em>largely lives up to this promise of high-octane platforming, digging, and managed disorder, but it takes a while to get to the juiciest bits of the game, and then, before you know it, it\u2019s over.<\/p>\n<div class=\"sc-1needdh-1 fzSzvw\">\n<div class=\"sc-1needdh-0 enlHCF instream-native-video instream-permalink instream-native-video--mobile\">\n<div class=\"sc-1h0epat-0 crfeiW\">\n<div class=\"sc-1wkneyl-4 kDKXjm video-html5-playlist\" data-playlist=\"196001,195273,195896\" data-current=\"196001\">\n<div class=\"sc-1wkneyl-0 hAZDOz video-html5-loaded\">\n<div class=\"sc-1wkneyl-1 jShsAa video-html5-player\">\n<div class=\"sc-lhhce6-0 biVjcq video-html5 autoplay muted mobile\" data-video-id=\"196001\" data-monetizable=\"true\" data-position=\"sidebar\" data-video-title=\"The Week In Games: What\u2019s Coming Out Beyond Super Mario RPG\" data-video-blog-id=\"9\" data-video-network=\"kotaku\" data-video-duration=\"134\">\n<div class=\"sc-lhhce6-2 emBeiF video-top-bar\">\n<p>The Week In Games: What\u2019s Coming Out Beyond Super Mario RPG<\/p>\n<\/div>\n<p><video disablepictureinpicture=\"\" muted=\"\" playsinline=\"\" width=\"100%\" height=\"100%\" crossorigin=\"anonymous\" preload=\"none\" style=\"max-height:none\"><source data-src=\"https:\/\/vid.kinja.com\/prod\/196001\/196001_240p.mp4\" label=\"240p\" type=\"video\/mp4\"\/><source data-src=\"https:\/\/vid.kinja.com\/prod\/196001\/196001_480p.mp4\" label=\"480p\" type=\"video\/mp4\"\/><source data-src=\"https:\/\/vid.kinja.com\/prod\/196001\/196001_720p.mp4\" label=\"720p\" type=\"video\/mp4\"\/><source data-src=\"https:\/\/vid.kinja.com\/prod\/196001\/196001_1080p.mp4\" label=\"1080p\" type=\"video\/mp4\"\/><track kind=\"captions\" label=\"English\" src=\"https:\/\/kinja.com\/api\/videoupload\/caption\/21536.vtt\" srclang=\"en\"\/><\/video><\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<p class=\"sc-77igqf-0 fnnahv\"><em>Pepper Grinder <\/em>begins as your character washes up on the shore of a goblin-infested land. You\u2019re quickly given the largest drill known to man and let loose on the hordes. Along the way, you learn to dig, pick up a grappling hook, and gain various attachments for your drill that significantly alter your abilities, including a machine gun and, eventually, even a mech. <em>Pepper Grinder <\/em>begins fairly humbly before exploding into a raucous and unhinged journey. At its core, though, this is a platformer built around one really great mechanic, and it thankfully gets it <em>really <\/em>right.<\/p>\n<p class=\"sc-77igqf-0 fnnahv\"><em>Pepper Grinder<\/em>\u2019s movement is key to why it works as well as it does. Being able to burrow into certain surfaces and then jettison yourself out the other end never gets old over the game\u2019s four-hour runtime. My finger rarely lifted from the trigger that revved up the drill, and I think I spent more time in the ground than I did above it. Drilling and flowing through the ground as if it was water became second nature, and the very best parts of <em>Pepper Grinder <\/em>lean into that. My favorite stage\u2014a bonus level in the third world\u2014just asks you to keep your momentum as you fly between falling blocks of ice down one long corridor, and it\u2019s easily one of the most thrilling levels I\u2019ve played this year. When it drills down on the dopamine-dealing basics and challenges you to keep your cool in the face of chaos, <em>Pepper Grinder <\/em>is a thrilling platformer.<\/p>\n<p class=\"sc-77igqf-0 fnnahv\"><em>Pepper Grinder<\/em>\u2019s greatest issue is, oddly enough, also one of its strengths: its brevity. The first several stages and worlds lay out the foundation thoroughly enough that by the time I got to the back half, I felt like a seasoned pro. In fact, <em>Pepper Grinder<\/em> spends so much time ushering you through the motions that it<em> <\/em>ends up feeling a little hesitant to add more layers when it counts. No sooner is a new mechanic introduced, like sprinklers that form quickly dissolving platforms in magma, than the game moves onto the next, so you don\u2019t get that exciting evolution you sometimes find in games like this where new elements combine with each other to create a sense of constant escalation and change.Though the final act is explosive and the climax features some crowd-pleasing setpieces, the game ends before having that one \u201ca-ha\u201d moment in which it all comes together. <\/p>\n<figure class=\"sc-1eow4w5-1 fuSEnv align--bleed js_lazy-image js_marquee-assetfigure\" id=\"\" data-id=\"11c3dcacf53fe08e50476a141282a06a\" data-recommend-id=\"image:\/\/11c3dcacf53fe08e50476a141282a06a\" data-format=\"jpg\" data-width=\"1920\" data-height=\"1080\" data-lightbox=\"true\" data-alt=\"A screenshot of Pepper Grinder where the player is drilling in the sand and flipping switches to clear a path upwards.\" data-recommended=\"false\" data-hide=\"false\" contenteditable=\"false\" draggable=\"false\">\n<div class=\"sc-1eow4w5-2 fDJNBs has-data img-wrapper\" contenteditable=\"false\" style=\"max-width:1920px\" data-alt=\"A screenshot of Pepper Grinder where the player is drilling in the sand and flipping switches to clear a path upwards.\" data-link-reference=\"\" data-link-target=\"\" data-syndicationrights=\"false\" data-imagerights=\"other-license\" data-hide=\"false\" data-hidecredit=\"false\"><span class=\"sc-1eow4w5-0 knmQPh js_lightbox-wrapper\"><\/p>\n<div style=\"padding-bottom:56.3%\" class=\"sc-1eow4w5-3 hGpdBg\"><picture class=\"sc-epkw7d-0 diKDHf lazy-picture\"><source media=\"(max-width: 37.31em)\" type=\"image\/jpeg\" srcset=\"data:image\/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==\" data-srcset=\"https:\/\/i.kinja-img.com\/image\/upload\/c_fit,q_60,w_645\/11c3dcacf53fe08e50476a141282a06a.jpg\"\/><source media=\"(min-width: 37.37em)\" type=\"image\/jpeg\" srcset=\"data:image\/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==\" data-srcset=\"https:\/\/i.kinja-img.com\/image\/upload\/c_fit,q_60,w_1315\/11c3dcacf53fe08e50476a141282a06a.jpg\"\/><img decoding=\"async\" alt=\"A screenshot of Pepper Grinder where the player is drilling in the sand and flipping switches to clear a path upwards.\" data-chomp-id=\"11c3dcacf53fe08e50476a141282a06a\" data-format=\"jpg\" data-height=\"1080\" data-alt=\"A screenshot of Pepper Grinder where the player is drilling in the sand and flipping switches to clear a path upwards.\" data-anim-src=\"\" src=\"https:\/\/i.kinja-img.com\/image\/upload\/c_fit,q_60,w_645\/11c3dcacf53fe08e50476a141282a06a.jpg\"\/><\/picture><\/div>\n<p><\/span><\/p>\n<p><figcaption class=\"sc-7s1ndr-0 fPOdhF no-caption\">Image<!-- -->: <!-- -->Ahr Ech \/ Devolver Digital<\/figcaption><\/p>\n<\/div>\n<p><span data-id=\"11c3dcacf53fe08e50476a141282a06a\" data-recommend-id=\"image:\/\/11c3dcacf53fe08e50476a141282a06a\" data-format=\"jpg\" data-width=\"1920\" data-height=\"1080\" data-lightbox=\"true\" data-alt=\"A screenshot of Pepper Grinder where the player is drilling in the sand and flipping switches to clear a path upwards.\" data-recommended=\"false\" data-hide=\"false\" class=\"js_recommend\"\/><\/figure>\n<p class=\"sc-77igqf-0 fnnahv\">Some of <em>Pepper Grinder<\/em>\u2019s detours and mechanics feel additive, but others feel like a bit of a destabilizing agent, especially where combat is involved. The occasional level will give you a gun attachment, for example, that completely transforms the game into a side-scrolling shooter, but rarely is there an occasion that calls for an involved strategy and plan of attack. While it admittedly shakes things up, turning you into a sometimes-stationary turret runs counter to the game\u2019s strengths. Actually, this can be said of most of the \u201ccombat\u201d in <em>Pepper Grinder<\/em>, which is fairly minimal throughout and is often over before you even know it, since just revving the drill and pointing it at most enemies will do the trick. It honestly feels like a bit of an afterthought.<\/p>\n<p class=\"sc-77igqf-0 fnnahv\">More often than not you\u2019ll have to propel yourself out of the ground\u2014sometimes with a boost tied to one of the face buttons\u2014and just bulldoze through flying sentries, bugs on the ground, and the stray goblin miner as you\u2019re progressing through a level. Other times, you\u2019ll be locked in a room until you take out these nests that spawn opponents, bringing the game\u2019s momentum to a halt for a lackluster encounter when all I want to do is zoom through as quickly and efficiently as I can. Enemies often feel more like another surface waiting for you to drill through them than a separate and complementary obstacle.<\/p>\n<p class=\"sc-77igqf-0 fnnahv\"><em>Pepper Grinder<\/em>\u2019s boss fights, save for the infuriatingly inconsistent first one, are respectable encounters that try to challenge that notion, yet also serve as a reminder that the game is at its best when it\u2019s asking the player to do anything but fight. The kinetic sequence leading up to the boss fight in the third world, for example, is exhilarating. The fight itself that closes out the chapter, however, falls short of its setup. The first and last of the game\u2019s boss fights are a chore, but the middle few feel like decent attempts at marrying the movement and combat more successfully. To parrot an annoying trope of games writing that feels pretty true in this case, combat\u2019s a bit of a mixed bag in <em>Pepper Grinder<\/em>.<\/p>\n<p class=\"sc-77igqf-0 fnnahv\">Coming in at an immensely satisfying runtime of about four hours, <em>Pepper Grinder <\/em>is ultimately a wonderful little platformer to spend an evening or afternoon on. Even now, I (who almost never revisits a game, let alone one I\u2019m reviewing) have booted it back up to dive into one of its bite-sized levels because of how great it feels to just move in it. To dig. To <em>drill<\/em>. I\u2019m not likely to tackle one of <em>Pepper Grinder<\/em>\u2019s action-focused levels again, save for the grand finale maybe, but that doesn\u2019t mean there isn\u2019t a lot it doesn\u2019t get right. I just wish there was more of what worked to go around. <\/p>\n<p class=\"sc-77igqf-0 fnnahv\"><em>Pepper Grinder <\/em>is available now on PC and Switch.<\/p>\n<\/div>\n<p><br \/>\n<br \/><a href=\"https:\/\/kotaku.com\/pepper-grinder-platformer-switch-steam-review-1851372500\">Source link <\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>When I first saw Pepper Grinder, I was struck by how brash it appeared to be. It was this loud, kinetic, almost volatile game that<\/p>\n","protected":false},"author":1,"featured_media":79086,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"footnotes":""},"categories":[159],"tags":[],"class_list":["post-79085","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-gaming"],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/neclink.com\/index.php\/wp-json\/wp\/v2\/posts\/79085","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/neclink.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/neclink.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/neclink.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/neclink.com\/index.php\/wp-json\/wp\/v2\/comments?post=79085"}],"version-history":[{"count":0,"href":"https:\/\/neclink.com\/index.php\/wp-json\/wp\/v2\/posts\/79085\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/neclink.com\/index.php\/wp-json\/wp\/v2\/media\/79086"}],"wp:attachment":[{"href":"https:\/\/neclink.com\/index.php\/wp-json\/wp\/v2\/media?parent=79085"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/neclink.com\/index.php\/wp-json\/wp\/v2\/categories?post=79085"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/neclink.com\/index.php\/wp-json\/wp\/v2\/tags?post=79085"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}