{"id":78671,"date":"2024-03-21T19:12:19","date_gmt":"2024-03-21T19:12:19","guid":{"rendered":"https:\/\/neclink.com\/index.php\/2024\/03\/21\/team-ninjas-greatest-hits-rpg\/"},"modified":"2024-03-21T19:12:19","modified_gmt":"2024-03-21T19:12:19","slug":"team-ninjas-greatest-hits-rpg","status":"publish","type":"post","link":"https:\/\/neclink.com\/index.php\/2024\/03\/21\/team-ninjas-greatest-hits-rpg\/","title":{"rendered":"Team Ninja&#8217;s &#8216;Greatest Hits&#8217; RPG"},"content":{"rendered":"<p> <br \/>\n<\/p>\n<div>\n<p class=\"sc-77igqf-0 fnnahv\"><span><a class=\"sc-1out364-0 dPMosf sc-145m8ut-0 erKGZM js_link\" data-ga=\"[[&quot;Embedded Url&quot;,&quot;Internal link&quot;,&quot;https:\/\/kotaku.com\/rise-ronin-ps5-game-soulslike-way-samurai-team-ninja-1851328426&quot;,{&quot;metric25&quot;:1}]]\" href=\"https:\/\/kotaku.com\/rise-ronin-ps5-game-soulslike-way-samurai-team-ninja-1851328426\"><em>Rise of the Ronin<\/em><\/a><\/span> feels like a game that\u2019s already one or two generations old. Developer Team Ninja has called it their \u201c<span><a class=\"sc-1out364-0 dPMosf sc-145m8ut-0 erKGZM js_link\" data-ga=\"[[&quot;Embedded Url&quot;,&quot;External link&quot;,&quot;https:\/\/www.gematsu.com\/2022\/09\/sony-interactive-entertainment-and-team-ninja-announce-action-rpg-rise-of-the-ronin-for-ps5&quot;,{&quot;metric25&quot;:1}]]\" href=\"https:\/\/www.gematsu.com\/2022\/09\/sony-interactive-entertainment-and-team-ninja-announce-action-rpg-rise-of-the-ronin-for-ps5\" target=\"_blank\" rel=\"noopener noreferrer\">most ambitious<\/a><\/span>\u201d title to date, but that ambition is overshadowed by lackluster graphics, outdated design concepts, and performance issues that put the game more in line with the PS4 or even the PS3 libraries. Despite these shortcomings, <em>Rise of the Ronin<\/em> is still a commendable release for Team Ninja. It takes everything the studio does best and melds it with ideas from other games to create something that\u2019s intriguing, albeit unoriginal.<\/p>\n<p class=\"sc-77igqf-0 fnnahv\"><em>Rise of the Ronin<\/em> takes place during the Bakumatsu period, a time in Japan\u2019s history that marked the end of the Tokugawa Shogunate and the beginning of the country\u2019s opening to international trade. Your character, a nameless ronin whom you customize with some extensive options, finds themself separated from their \u201cBlade Twin\u201d (an unofficial sibling of sorts) and in the middle of a hate triangle between the anti-Shogunate faction, foreign settlers, and the pro-Shogunate forces. There\u2019s plenty of political intrigue here, as the warring camps jockey for power to establish a new Japan during a period of turmoil and upheaval. Anyone familiar with the country\u2019s history can probably surmise how the events of <em>Rise of the Ronin<\/em> play out, but Team Ninja\u2019s interpretation of <span><a class=\"sc-1out364-0 dPMosf sc-145m8ut-0 erKGZM js_link\" data-ga=\"[[&quot;Embedded Url&quot;,&quot;Internal link&quot;,&quot;https:\/\/kotaku.com\/rise-of-the-ronin-team-ninja-ps5-action-rpg-open-world-1849532956&quot;,{&quot;metric25&quot;:1}]]\" href=\"https:\/\/kotaku.com\/rise-of-the-ronin-team-ninja-ps5-action-rpg-open-world-1849532956\">this pivotal period in 19th-century Japan<\/a><\/span> is compelling all the same.<\/p>\n<h2 class=\"sc-1bwb26k-1 dezcon\" id=\"h8346\"><strong>A familiar yet interesting history lesson<\/strong><\/h2>\n<p class=\"sc-77igqf-0 fnnahv\">The driving force behind any story is its characters and writing. <em>Rise of the Ronin<\/em> handles both of these exceptionally. While occasionally heavy-handed with its exposition, both named and nameless characters have impressive depth to them. They\u2019ll remember your previous actions, often hesitating to cooperate with you if you\u2019ve engaged in criminal activity such as cutting down regular townsfolk. They\u2019ll question your motives if they discover you might\u2019ve been working with the opposing faction. Hell, they\u2019ll even let loose on each other, frequently poking fun at their besties and enemies alike. This believable and rich characterization breathes life into historical figures, such as the modernization advocate Ryoma Sakamoto and the reformist intellectual Shoin Yoshida, who could come off as dusty relics in less capable hands.<\/p>\n<p class=\"sc-77igqf-0 fnnahv\">The bummer, then, is that the story\u2019s delivery is sometimes boring at best and incongruous at worst. Despite a cast of captivating characters who have remarkable rapport thanks to the game\u2019s excellent writing, <em>Rise of the Ronin<\/em>\u2019s narrative is still primarily doled out through people standing around like action figures. Serious shit is going on, but yet, folks loiter during dialogue sequences as if a war wasn\u2019t brewing. It doesn\u2019t even matter what\u2019s happening, either. <\/p>\n<figure class=\"sc-1eow4w5-1 fuSEnv align--bleed js_lazy-image js_marquee-assetfigure\" id=\"\" data-id=\"ac486dcd07ca799e8f6d39767a35a45e\" data-recommend-id=\"image:\/\/ac486dcd07ca799e8f6d39767a35a45e\" data-format=\"jpg\" data-width=\"1920\" data-height=\"1080\" data-lightbox=\"true\" data-alt=\"A Rise of the Ronin character aims the pistol in his left hand at someone off-screen.\" data-recommended=\"false\" data-hide=\"false\" contenteditable=\"false\" draggable=\"false\">\n<div class=\"sc-1eow4w5-2 fDJNBs has-data img-wrapper\" contenteditable=\"false\" style=\"max-width:1920px\" data-alt=\"A Rise of the Ronin character aims the pistol in his left hand at someone off-screen.\" data-link-reference=\"\" data-link-target=\"\" data-syndicationrights=\"true\" data-imagerights=\"fair-use\" data-hide=\"false\" data-hidecredit=\"false\"><span class=\"sc-1eow4w5-0 knmQPh js_lightbox-wrapper\"><\/p>\n<div style=\"padding-bottom:56.3%\" class=\"sc-1eow4w5-3 hGpdBg\"><picture class=\"sc-epkw7d-0 diKDHf lazy-picture\"><source media=\"(max-width: 37.31em)\" type=\"image\/jpeg\" srcset=\"data:image\/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==\" data-srcset=\"https:\/\/i.kinja-img.com\/image\/upload\/c_fit,q_60,w_645\/ac486dcd07ca799e8f6d39767a35a45e.jpg\"\/><source media=\"(min-width: 37.37em)\" type=\"image\/jpeg\" srcset=\"data:image\/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==\" data-srcset=\"https:\/\/i.kinja-img.com\/image\/upload\/c_fit,q_60,w_1315\/ac486dcd07ca799e8f6d39767a35a45e.jpg\"\/><img decoding=\"async\" alt=\"A Rise of the Ronin character aims the pistol in his left hand at someone off-screen.\" data-chomp-id=\"ac486dcd07ca799e8f6d39767a35a45e\" data-format=\"jpg\" data-height=\"1080\" data-alt=\"A Rise of the Ronin character aims the pistol in his left hand at someone off-screen.\" data-anim-src=\"\" src=\"https:\/\/i.kinja-img.com\/image\/upload\/c_fit,q_60,w_645\/ac486dcd07ca799e8f6d39767a35a45e.jpg\"\/><\/picture><\/div>\n<p><\/span><\/p>\n<p><figcaption class=\"sc-7s1ndr-0 fPOdhF no-caption\">Screenshot<!-- -->: <!-- -->YouTube \/ Team Ninja \/ Kotaku<\/figcaption><\/p>\n<\/div>\n<p><span data-id=\"ac486dcd07ca799e8f6d39767a35a45e\" data-recommend-id=\"image:\/\/ac486dcd07ca799e8f6d39767a35a45e\" data-format=\"jpg\" data-width=\"1920\" data-height=\"1080\" data-lightbox=\"true\" data-alt=\"A Rise of the Ronin character aims the pistol in his left hand at someone off-screen.\" data-recommended=\"false\" data-hide=\"false\" class=\"js_recommend\"\/><\/figure>\n<p class=\"sc-77igqf-0 fnnahv\">During one cutscene, after I cooked an anti-Shogunate samurai in a sparring match, he faced me with his back straight, arms crossed, and eyes unblinking while coughing up a lung. The animation was completely at odds with what was happening. The same thing occurred a little later. Immediately after an assassination attempt on a pro-Shogunate official, my ally was panting like a dog while still standing up straight, as if we were waiting for coffee. These kinds of mismatches break the immersion during some of the game\u2019s biggest moments, particularly since the narrative\u2019s events are so dark and gritty.<\/p>\n<p class=\"sc-77igqf-0 fnnahv\">Still, <em>Rise of the Ronin<\/em> had me hooked. I kept wanting to know what would happen next. The drama, the gossip, the occasional comedy, the love, the death, the pain\u2014it\u2019s a little bit of everything in a pot that simmers into a delicious, narratively rich campaign. And it\u2019s bolstered by a captivating world that, while filled with the typical open-world busywork, has plenty of stunning vistas and emergent gameplay encounters that make use of its many varied RPG systems.<\/p>\n<h2 class=\"sc-1bwb26k-1 dezcon\" id=\"h8347\"><strong>Dark Ghost of the Far Ronin Creed<\/strong><\/h2>\n<p class=\"sc-77igqf-0 fnnahv\">It\u2019s easy to look at <em>Rise of the Ronin<\/em> and immediately compare it to the other PlayStation 5 samurai \u2018em up, Sucker Punch Productions\u2019 <span><a class=\"sc-1out364-0 dPMosf sc-145m8ut-0 erKGZM js_link\" data-ga=\"[[&quot;Embedded Url&quot;,&quot;Internal link&quot;,&quot;https:\/\/kotaku.com\/ghost-of-tsushima-the-kotaku-review-1844368841&quot;,{&quot;metric25&quot;:1}]]\" href=\"https:\/\/kotaku.com\/ghost-of-tsushima-the-kotaku-review-1844368841\"><em>Ghost of Tsushima<\/em><\/a><\/span>. While the two games are artistically and thematically alike, Team Ninja\u2019s latest is more of an amalgam of several other games. It\u2019s a little bit <em>Assassin\u2019s Creed<\/em>, a little bit <span><a class=\"sc-1out364-0 dPMosf sc-145m8ut-0 erKGZM js_link\" data-ga=\"[[&quot;Embedded Url&quot;,&quot;Internal link&quot;,&quot;https:\/\/kotaku.com\/dark-souls-remastered-the-kotaku-review-1826393252&quot;,{&quot;metric25&quot;:1}]]\" href=\"https:\/\/kotaku.com\/dark-souls-remastered-the-kotaku-review-1826393252\"><em>Dark Souls<\/em><\/a><\/span>, a little bit <em>Far Cry<\/em>, and a little bit <em>Ghost of Tsushima<\/em> all wrapped up into one package. It\u2019s not a bad thing. In fact, anyone who enjoys Team Ninja\u2019s previous games will likely fall in love with what <em>Rise of the Ronin<\/em> is attempting to achieve. It proudly wears its influences on its sleeves. At the same time, it takes many of the studio\u2019s best elements, from combat mechanics to environmental design, and combines them into a sort of \u201cGreatest Hits\u201d album. For instance, the studio\u2019s penchant for linear stages is very apparent in <em>Rise of the Ronin,<\/em> despite the game opting for an open-world structure. During certain missions, you\u2019ll be funneled from combat area to combat area \u00e1 la <span><a class=\"sc-1out364-0 dPMosf sc-145m8ut-0 erKGZM js_link\" data-ga=\"[[&quot;Embedded Url&quot;,&quot;Internal link&quot;,&quot;https:\/\/kotaku.com\/ninja-gaiden-3-the-kotaku-review-5895492&quot;,{&quot;metric25&quot;:1}]]\" href=\"https:\/\/kotaku.com\/ninja-gaiden-3-the-kotaku-review-5895492\"><em>Ninja Gaiden<\/em><\/a><\/span>, <span><a class=\"sc-1out364-0 dPMosf sc-145m8ut-0 erKGZM js_link\" data-ga=\"[[&quot;Embedded Url&quot;,&quot;Internal link&quot;,&quot;https:\/\/kotaku.com\/nioh-the-kotaku-review-1792396906&quot;,{&quot;metric25&quot;:1}]]\" href=\"https:\/\/kotaku.com\/nioh-the-kotaku-review-1792396906\">the <em>Nioh<\/em> games<\/a><\/span>, or <span><a class=\"sc-1out364-0 dPMosf sc-145m8ut-0 erKGZM js_link\" data-ga=\"[[&quot;Embedded Url&quot;,&quot;Internal link&quot;,&quot;https:\/\/kotaku.com\/wo-long-fallen-dynasty-review-ps5-soulslike-nioh-sekiro-1850176726&quot;,{&quot;metric25&quot;:1}]]\" href=\"https:\/\/kotaku.com\/wo-long-fallen-dynasty-review-ps5-soulslike-nioh-sekiro-1850176726\"><em>Wo Long: Fallen Dynasty<\/em><\/a><\/span>. There\u2019s some interlocking bits here and there, with paths twisting and folding into each other, but they do lack the intricacy of Team Ninja\u2019s previous games.<\/p>\n<p class=\"sc-77igqf-0 fnnahv\">But outside of these linear stages, the open world is memorable and vast. The adventure spans three huge cities\u2014Edo (modern-day Tokyo), Kyoto, and Yokohama\u2014each of them peppered with beautiful pagodas, mountainous terrain, and small villages. Some, like the port city of Yokohama, have more advanced technology than others because its seaside access allowed foreigners to dock and trade goods. Each city has its own distinct identity, which is great because most of what you\u2019ll do in them is pretty repetitive, most often a riff on going to some place and murdering some person.<\/p>\n<aside contenteditable=\"false\" class=\"sc-cqxoak-0 fmgNoB align--fullbleed js_lazy-image\">\n<section title=\"Rise of the Ronin\" class=\"sc-blwhls-12 dYAIfx reviewbox-inset\">\n<div class=\"sc-blwhls-2 hDyKDY\">\n<div class=\"sc-blwhls-10 cqrngw\">\n<div class=\"sc-blwhls-11 iXVuDa\"><img draggable=\"auto\" sizes=\"(max-width: 520px) 470px,800px\" srcset=\"https:\/\/i.kinja-img.com\/image\/upload\/c_fill,h_80,pg_1,q_80,w_80\/c40f39d8691cdfc4a07834b5a787091a.jpg 80w, https:\/\/i.kinja-img.com\/image\/upload\/c_fill,h_53,pg_1,q_60,w_95\/c40f39d8691cdfc4a07834b5a787091a.jpg 95w, https:\/\/i.kinja-img.com\/image\/upload\/c_fill,h_78,pg_1,q_60,w_140\/c40f39d8691cdfc4a07834b5a787091a.jpg 140w, https:\/\/i.kinja-img.com\/image\/upload\/c_fill,h_149,pg_1,q_60,w_265\/c40f39d8691cdfc4a07834b5a787091a.jpg 265w, https:\/\/i.kinja-img.com\/image\/upload\/c_fill,h_191,pg_1,q_60,w_340\/c40f39d8691cdfc4a07834b5a787091a.jpg 340w, https:\/\/i.kinja-img.com\/image\/upload\/c_fill,h_275,pg_1,q_60,w_490\/c40f39d8691cdfc4a07834b5a787091a.jpg 490w, https:\/\/i.kinja-img.com\/image\/upload\/c_fill,h_362,pg_1,q_60,w_645\/c40f39d8691cdfc4a07834b5a787091a.jpg 645w, https:\/\/i.kinja-img.com\/image\/upload\/c_fill,h_416,pg_1,q_60,w_740\/c40f39d8691cdfc4a07834b5a787091a.jpg 740w, https:\/\/i.kinja-img.com\/image\/upload\/c_fill,h_542,pg_1,q_60,w_965\/c40f39d8691cdfc4a07834b5a787091a.jpg 965w, https:\/\/i.kinja-img.com\/image\/upload\/c_fill,h_655,pg_1,q_60,w_1165\/c40f39d8691cdfc4a07834b5a787091a.jpg 1165w, https:\/\/i.kinja-img.com\/image\/upload\/c_fill,h_739,pg_1,q_60,w_1315\/c40f39d8691cdfc4a07834b5a787091a.jpg 1315w, https:\/\/i.kinja-img.com\/image\/upload\/c_fill,h_824,pg_1,q_60,w_1465\/c40f39d8691cdfc4a07834b5a787091a.jpg 1465w, https:\/\/i.kinja-img.com\/image\/upload\/c_fill,h_900,pg_1,q_60,w_1600\/c40f39d8691cdfc4a07834b5a787091a.jpg 1600w\" data-chomp-id=\"c40f39d8691cdfc4a07834b5a787091a\" data-format=\"jpg\" data-height=\"288\" data-width=\"512\" data-anim-src=\"\"\/><\/div>\n<\/div>\n<\/div>\n<div class=\"sc-blwhls-9 bFOhGS\">\n<h2 class=\"sc-blwhls-0 cOoqCt\">Rise of the Ronin<\/h2>\n<div class=\"sc-blwhls-5 hFxSfn\">\n<p><h4 class=\"sc-blwhls-7 gaQlWF\">BACK OF THE BOX QUOTE<\/h4>\n<h3 class=\"sc-blwhls-8 hFvMiy\">&#8220;It&#8217;s all the best things Team Ninja&#8217;s ever done.&#8221;<\/h3>\n<\/p>\n<p><h4 class=\"sc-blwhls-7 gaQlWF\">TYPE OF GAME<\/h4>\n<h3 class=\"sc-blwhls-8 hFvMiy\">Open-world action-adventure RPG with Soulslite elements.<\/h3>\n<\/p>\n<p><h4 class=\"sc-blwhls-7 gaQlWF\">LIKED<\/h4>\n<h3 class=\"sc-blwhls-8 hFvMiy\">The combat, the characters, the setting, and the writing.<\/h3>\n<\/p>\n<p><h4 class=\"sc-blwhls-7 gaQlWF\">DISLIKED<\/h4>\n<h3 class=\"sc-blwhls-8 hFvMiy\">All the forgettable open-world busywork.<\/h3>\n<\/p>\n<p><h4 class=\"sc-blwhls-7 gaQlWF\">DEVELOPER<\/h4>\n<h3 class=\"sc-blwhls-8 hFvMiy\">Team Ninja<\/h3>\n<\/p>\n<p><h4 class=\"sc-blwhls-7 gaQlWF\">PLATFORMS<\/h4>\n<h3 class=\"sc-blwhls-8 hFvMiy\">PlayStation 5<\/h3>\n<\/p>\n<p><h4 class=\"sc-blwhls-7 gaQlWF\">RELEASE DATE<\/h4>\n<h3 class=\"sc-blwhls-8 hFvMiy\">March 22, 2024<\/h3>\n<\/p>\n<p><h4 class=\"sc-blwhls-7 gaQlWF\">PLAYED<\/h4>\n<h3 class=\"sc-blwhls-8 hFvMiy\">55 hours and still on the third (and final) story chapter.<\/h3>\n<\/p>\n<\/div>\n<\/div>\n<\/section>\n<\/aside>\n<p class=\"sc-77igqf-0 fnnahv\">I\u2019m not joking. Almost every action in <em>Rise of the Ronin<\/em> results in death. Asked to patch things up between former comrades? You gotta kill some bandits harassing one of them first. Dropping by one of the Pleasure District halls to flirt with a geisha? You gotta kill some ruffians blocking the doors to the pagoda first. Trying to visit the training dojo to sharpen your skills? You gotta kill some ronin who\u2019ve set up camp there first. Even major story bits, which initially seem to allow for a non-violent solution, inevitably end in violence.<\/p>\n<p class=\"sc-77igqf-0 fnnahv\">This design choice feels at odds with <em>Rise of the Ronin<\/em>\u2019s dialogue options, many of which will impact your relationships with the people you\u2019ll meet. Still, there are a handful of choices that have that can change how some situations play out. (Spare this person and they may join you in a war later on. Kill that person and you may very well have doomed the whole of Japan.) But these instances of meaningful decision-making are few and far between, and other than maybe three or four moments, the result is always the same: someone\u2019s dead. I\u2019m not averse to death. I love killing people (in <em>Rise of the Ronin<\/em>). I just wish the game lived up to its lofty goals when it comes to <span><a class=\"sc-1out364-0 dPMosf sc-145m8ut-0 erKGZM js_link\" data-ga=\"[[&quot;Embedded Url&quot;,&quot;External link&quot;,&quot;https:\/\/www.youtube.com\/watch?v=dlw4Oc_0fcw&amp;rco=1&quot;,{&quot;metric25&quot;:1}]]\" href=\"https:\/\/www.youtube.com\/watch?v=dlw4Oc_0fcw&amp;rco=1\" target=\"_blank\" rel=\"noopener noreferrer\">player agency and freedom<\/a><\/span>.<\/p>\n<h2 class=\"sc-1bwb26k-1 dezcon\" id=\"h8348\"><strong>A modern game stuck in the past<\/strong><\/h2>\n<p class=\"sc-77igqf-0 fnnahv\">Thankfully, the combat is the best it\u2019s ever been in a Team Ninja title. If you were intimidated by the systems in <span><a class=\"sc-1out364-0 dPMosf sc-145m8ut-0 erKGZM js_link\" data-ga=\"[[&quot;Embedded Url&quot;,&quot;Internal link&quot;,&quot;https:\/\/kotaku.com\/nioh-2-the-kotaku-review-1842270420&quot;,{&quot;metric25&quot;:1}]]\" href=\"https:\/\/kotaku.com\/nioh-2-the-kotaku-review-1842270420\">the <em>Nioh<\/em> franchise<\/a><\/span> or <em>Wo Long: Fallen Dynasty<\/em>, then <em>Rise of the Ronin<\/em> is more approachable than those mechanically complex games. There isn\u2019t a huge swath of attacks or customizable movelists. Stance changing, which appeared in the <em>Nioh<\/em> series, returns here, but it plays out in a more rock-paper-scissors kind of way, similar to <em>Ghost of Tsushima<\/em>. It\u2019s an easy-to-understand system that also provides depth, as each weapon type has a multitude of available stances for you to unlock and master. The swordplay is satisfyingly crunchy\u2014the clang of metal clashing together, the swipe of a sharp blade slicing through supple flesh, the crack of bones as you cut them at the joint (yes, there is dismemberment, and it rules) all feels hella good.<\/p>\n<p class=\"sc-77igqf-0 fnnahv\"><em>Rise of the Ronin<\/em>\u2019s combat does have <em>Souls<\/em>-y elements to it\u2014insofar as enemies don\u2019t fuck around and dying costs you a valuable upgrade resource called Karma\u2014but it\u2019s never cheap or unforgiving. Combos are easy to execute as they\u2019re relegated to two buttons. Parries can deflect incoming damage and leave your enemy open to a one-hit finisher, but they\u2019re not always necessary to win. Stealth is a viable, and often stronger, approach to combat situations. There\u2019s even a fighting style based on <em>Ninja Gaiden<\/em> hot boy Ryu Hayabusa. It\u2019s clear Team Ninja took the lessons it\u2019s learned over the year and applied them here.<\/p>\n<figure class=\"sc-1eow4w5-1 fuSEnv align--bleed js_lazy-image js_marquee-assetfigure\" id=\"\" data-id=\"1a60a1858b6f330c135f3be74afdb175\" data-recommend-id=\"image:\/\/1a60a1858b6f330c135f3be74afdb175\" data-format=\"jpg\" data-width=\"1920\" data-height=\"1080\" data-lightbox=\"true\" data-alt=\"A Rise of the Ronin character blows the smoke from the pistol in his right hand.\" data-recommended=\"false\" data-hide=\"false\" contenteditable=\"false\" draggable=\"false\">\n<div class=\"sc-1eow4w5-2 fDJNBs has-data img-wrapper\" contenteditable=\"false\" style=\"max-width:1920px\" data-alt=\"A Rise of the Ronin character blows the smoke from the pistol in his right hand.\" data-link-reference=\"\" data-link-target=\"\" data-syndicationrights=\"true\" data-imagerights=\"fair-use\" data-hide=\"false\" data-hidecredit=\"false\"><span class=\"sc-1eow4w5-0 knmQPh js_lightbox-wrapper\"><\/p>\n<div style=\"padding-bottom:56.3%\" class=\"sc-1eow4w5-3 hGpdBg\"><picture class=\"sc-epkw7d-0 diKDHf lazy-picture\"><source media=\"(max-width: 37.31em)\" type=\"image\/jpeg\" srcset=\"data:image\/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==\" data-srcset=\"https:\/\/i.kinja-img.com\/image\/upload\/c_fit,q_60,w_645\/1a60a1858b6f330c135f3be74afdb175.jpg\"\/><source media=\"(min-width: 37.37em)\" type=\"image\/jpeg\" srcset=\"data:image\/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==\" data-srcset=\"https:\/\/i.kinja-img.com\/image\/upload\/c_fit,q_60,w_1315\/1a60a1858b6f330c135f3be74afdb175.jpg\"\/><img decoding=\"async\" alt=\"A Rise of the Ronin character blows the smoke from the pistol in his right hand.\" data-chomp-id=\"1a60a1858b6f330c135f3be74afdb175\" data-format=\"jpg\" data-height=\"1080\" data-alt=\"A Rise of the Ronin character blows the smoke from the pistol in his right hand.\" data-anim-src=\"\" src=\"https:\/\/i.kinja-img.com\/image\/upload\/c_fit,q_60,w_645\/1a60a1858b6f330c135f3be74afdb175.jpg\"\/><\/picture><\/div>\n<p><\/span><\/p>\n<p><figcaption class=\"sc-7s1ndr-0 fPOdhF no-caption\">Screenshot<!-- -->: <!-- -->YouTube \/ Team Ninja \/ Kotaku<\/figcaption><\/p>\n<\/div>\n<p><span data-id=\"1a60a1858b6f330c135f3be74afdb175\" data-recommend-id=\"image:\/\/1a60a1858b6f330c135f3be74afdb175\" data-format=\"jpg\" data-width=\"1920\" data-height=\"1080\" data-lightbox=\"true\" data-alt=\"A Rise of the Ronin character blows the smoke from the pistol in his right hand.\" data-recommended=\"false\" data-hide=\"false\" class=\"js_recommend\"\/><\/figure>\n<p class=\"sc-77igqf-0 fnnahv\">Unfortunately, <em>Rise of the Ronin<\/em>\u2019s open-world design feels as old as dirt. This is a game that\u2019s all about chasing map markers. You\u2019ll start in, say, Yokohama, with just a handful of icons on your map: <span><a class=\"sc-1out364-0 dPMosf sc-145m8ut-0 erKGZM js_link\" data-ga=\"[[&quot;Embedded Url&quot;,&quot;Internal link&quot;,&quot;https:\/\/kotaku.com\/rise-ronin-ps5-cats-folklore-increase-powers-gear-1851325827&quot;,{&quot;metric25&quot;:1}]]\" href=\"https:\/\/kotaku.com\/rise-ronin-ps5-cats-folklore-increase-powers-gear-1851325827\">a cat to find<\/a><\/span>, a treasure chest to open, a few main and side quests to finish, a bandit camp or two to wipe out. Your reward for completing these activities is unlocking more map markers to chase after. The formula repeats in the game\u2019s other cities, and the open world slowly starts to blur together as you sprint from one end of the map to the other, checking off boxes on your to-do list. It really doesn\u2019t help that many of these activities are copy-pasted from zone to zone. One time, some dude beckoned for help because \u201ca fellow is running amok over there.\u201d I followed him, but it was a trap, so I killed him and his homies, looted their bodies, and kept it moving. Maybe 10 or 20 minutes later, I got flagged down by a similar-looking dude with a similar-sounding request. Surprise! It was an ambush, but a <em>slightly<\/em> different one. Instead of him and his cronies, it was actually \u201ca fellow running amok over there.\u201d Me and this random dude tag-teamed the troublemaker. He thanked me, gave me some silver for my troubles, and I kept it moving. This activity happened again and again for about an hour straight during my playthrough. This isn\u2019t the kind of interesting side content that keeps you wanting to engage with it, and it\u2019s a big reason why <em>Rise of the Ronin<\/em> feels one or two generations old. The bland, banal side content hollows out the intriguing narrative it so desperately wants to tell. It\u2019s bloat for bloat\u2019s sake.<\/p>\n<p class=\"sc-77igqf-0 fnnahv\">The visuals contribute to this dated feeling. Despite there being a Performance Mode that targets a more stable frame rate, <em>Rise of the Ronin<\/em> regularly chugged, especially while exploring densely populated areas. I\u2019ve had about three hard crashes back to the PS5 dashboard while playing, two of which happened as I scrolled the in-game menus. I\u2019ve gotten stuck in walls, lost all audio, and even had my DualSense\u2019s haptic feedback killed (I literally had to buy a replacement controller). Closing and reopening the game fixed most of these issues, and there\u2019s a day-one patch that should iron out the performance, but <em>Rise of the Ronin<\/em> isn\u2019t as polished of an experience as it should be. It has its utterly gorge moments, don\u2019t get me wrong, like when the sun breaks the top of a mountain or when the yellow-and-green reeds sway in the wind. But graphically, <em>Rise of the Ronin<\/em> has more in line with Game Republic\u2019s 2006 action-adventure game <em>Genji: Days of the Blade<\/em> or Ninja Theory\u2019s 2007 action-adventure game <em>Heavenly Sword<\/em> than <em>Ghost of Tsushima<\/em>.<\/p>\n<p class=\"sc-77igqf-0 fnnahv\">And you know what? I don\u2019t care. I don\u2019t care that much of the open-world glut is flavorless and unsatisfying. I don\u2019t care that the story is largely delivered through dolls whose bodies ignore the writing behind them. I don\u2019t care that my decisions don\u2019t always matter. <span><a class=\"sc-1out364-0 dPMosf sc-145m8ut-0 erKGZM js_link\" data-ga=\"[[&quot;Embedded Url&quot;,&quot;Internal link&quot;,&quot;https:\/\/kotaku.com\/rise-of-the-ronin-release-date-game-awards-trailer-1851085777&quot;,{&quot;metric25&quot;:1}]]\" href=\"https:\/\/kotaku.com\/rise-of-the-ronin-release-date-game-awards-trailer-1851085777\">I\u2019m here for everything <em>Rise of the Ronin<\/em> is serving<\/a><\/span> because I\u2019m still having a great time with Team Ninja\u2019s latest game. I\u2019m enjoying the combat, which is approachable, deep, and varied. I\u2019m enjoying the setting, which is inspired by IRL events I\u2019ve studied for years. I\u2019m enjoying the characters, all of whom are three-dimensional and memorable. (I\u2019ve teared up a few times when some of my fave characters died.) Hell, I\u2019m even enjoying the uninspired side content simply because I get to swing my sword. For better and worse, <em>Rise of the Ronin<\/em> is Team Ninja\u2019s \u201cGreatest Hits\u201d RPG. There might be a dud or two in the tracklist, but on the whole, this record\u2014I mean, game\u2014bangs.<\/p>\n<p class=\"sc-77igqf-0 fnnahv\">\u00a0<\/p>\n<\/div>\n<p><br \/>\n<br \/><a href=\"https:\/\/kotaku.com\/rise-ronin-ps5-game-review-team-ninja-soulslike-1851355751\">Source link <\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Rise of the Ronin feels like a game that\u2019s already one or two generations old. Developer Team Ninja has called it their \u201cmost ambitious\u201d title<\/p>\n","protected":false},"author":1,"featured_media":78672,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"footnotes":""},"categories":[159],"tags":[],"class_list":["post-78671","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-gaming"],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/neclink.com\/index.php\/wp-json\/wp\/v2\/posts\/78671","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/neclink.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/neclink.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/neclink.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/neclink.com\/index.php\/wp-json\/wp\/v2\/comments?post=78671"}],"version-history":[{"count":0,"href":"https:\/\/neclink.com\/index.php\/wp-json\/wp\/v2\/posts\/78671\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/neclink.com\/index.php\/wp-json\/wp\/v2\/media\/78672"}],"wp:attachment":[{"href":"https:\/\/neclink.com\/index.php\/wp-json\/wp\/v2\/media?parent=78671"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/neclink.com\/index.php\/wp-json\/wp\/v2\/categories?post=78671"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/neclink.com\/index.php\/wp-json\/wp\/v2\/tags?post=78671"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}